Category: News

  • Siege of Orgrimmar Bonus Roll Chance & Celestial Dungeon Fixes – Mists of Pandaria Classic Hotfix

    Siege of Orgrimmar Bonus Roll Chance & Celestial Dungeon Fixes – Mists of Pandaria Classic Hotfix

    Blizzard has pushed a Mists of Pandaria Classic hotfix that adds a chance to receive a bonus roll after defeating Garrosh Hellscream in Siege of Orgrimmar and tunes several parts of the Celestial Dungeons. The changes are live with this week’s realm maintenance, as outlined in Blizzard’s forum post and Wowhead’s roundup.

    For reference, see the official notes on the Blue Tracker and Wowhead’s coverage: Siege of Orgrimmar Bonus Roll Chance & Celestial Dungeon Fixes.

    Quick summary of the hotfix

    • Siege of Orgrimmar – Garrosh Hellscream: beginning with this week’s realm maintenance, defeating Garrosh now gives you a chance to bonus roll for an extra piece of loot.
    • Celestial Dungeons – Kor’kron Arcweavers no longer ignore line of sight, and their Magistrike damage has been reduced.
    • Celestial Dungeons – Kor’kron Banners have had their health significantly reduced.
    • Celestial Dungeons – Kor’kron forces now respawn every 2 hours (was 5 minutes).
    • Celestial Dungeons – August Stone Clusters now cap at 200 (was 70).
    • Celestial Dungeons – The Coffer of Celestial Chance now awards 50–60 Lesser Charms of Good Fortune (was 20–30).

    Note: Blizzard’s notes specify a chance to bonus roll after Garrosh. They do not state the odds or any additional conditions.

    What this means for your runs

    In Siege of Orgrimmar, set expectations clearly with your group: the extra loot opportunity after Garrosh is not guaranteed. It’s another roll of the dice, not a second full loot table. Plan your post-kill loot calls with a short pause to account for the bonus roll check.

    For Celestial Dungeons, the trash should feel less punishing. Arcweavers respecting line of sight and reduced Magistrike damage removes some of the unavoidable pressure, and lower-banner health speeds up pack control. The much slower Kor’kron respawns (every 2 hours) also mean fewer surprise re-engagements while you regroup or path back.

    The two reward changes are straightforward: you can hold up to 200 August Stone Clusters, and the Coffer of Celestial Chance yields 50–60 Lesser Charms of Good Fortune instead of 20–30. If you were frequently capping at 70, you now have more breathing room before you need to spend.

    That’s the full scope of what Blizzard has announced. If additional details land, we’ll update this post to keep the guidance tight and accurate.

  • Dataminers Find “World of Warcraft Camelot” Heroic and Epic Editions, Linked to Patch 1.60

    Dataminers Find “World of Warcraft Camelot” Heroic and Epic Editions, Linked to Patch 1.60

    Project Camelot datamining: what we actually know

    Community dataminer Stiven has surfaced references to “World of Warcraft Camelot” in game data, including Heroic and Epic editions. This detail was highlighted by Wowhead’s Classic news coverage and echoed by Warcraft Tavern. Blizzard has not announced Camelot or explained what it is.

    According to Wowhead’s report, the Camelot references are tied to the “mysterious” internal patch 1.60 that has been visible on Blizzard servers since October 2025. Beyond those labels and that linkage, no official features, contents, or dates have been confirmed.

    The presence of “Heroic” and “Epic” editions suggests multiple purchase tiers if Camelot becomes a product you can buy, but that’s all we can reliably take from the strings today. Wowhead frames Camelot as a potential “next iteration of WoW Classic,” and notes recent teases the community has been discussing (such as the Blizzard Yearbook nods, streamer campus visits, and a cut-off teaser during a State of Azeroth segment) in the same context. Those teases aren’t confirmations of Camelot, and the specific edition contents remain unknown.

    Note: None of this has been announced by Blizzard. Treat Camelot as unconfirmed until there’s an official reveal. Wowhead speculates we may hear more at BlizzCon 2026 in September, but that timing is not guaranteed.

    What this means for your UI—for now

    There’s nothing to change about your addons, WeakAuras, or macros based on this datamining alone. If Camelot is real and separate in any way, we’ll cover addon compatibility and setup steps as soon as Blizzard shares concrete details.

    • Read the current coverage on Wowhead Classic and Warcraft Tavern for what’s been found.
    • Avoid assuming anything about edition perks, early access, or API changes until Blizzard confirms details.
    • We’ll publish practical UI guidance the moment official information lands.

    We’ll keep watching the official channels and these reports. Once there’s a real announcement—and ideally hands-on time—we’ll break down what Camelot means for Classic players who care about clean UIs and reliable tools.

  • Siegecrafter Blackfuse Saw Blades Now Damage Shredders in MoP Classic

    Siegecrafter Blackfuse Saw Blades Now Damage Shredders in MoP Classic

    Siegecrafter Blackfuse Saw Blades Now Damage Shredders in MoP Classic

    Blizzard’s June 10 Mists of Pandaria Classic hotfix makes a clear change to the Siegecrafter Blackfuse encounter in Siege of Orgrimmar: Saw Blades now deal damage to Automated Shredders. This note appears in Blizzard’s official hotfix thread, and was also highlighted by Wowhead’s MoP Classic coverage. If your raid is working on Blackfuse, plan around blades contributing real damage to the Shredder add from here on out.

    Source: see Blizzard’s hotfix post (Updated June 10) and Wowhead’s summary for Mists of Pandaria Classic. Link: Mists of Pandaria Classic Hotfixes, and Wowhead’s news post.

    Note: As of the June 10, 2026 update, the hotfix line for this encounter is specifically: “Saw Blades now deal damage to Automated Shredders.” No other Siegecrafter adjustments are listed in the source notes.

    Practically, this means you can squeeze extra value from each blade path. If you’re kiting or positioning blades, angle them through the Shredder’s route or tank spot when safe to do so. This won’t replace focused DPS, but it’s free damage that can shorten the add’s uptime and ease pressure during high-movement moments.

    Quick UI and macro tips for cleaner Shredder kills

    • Keep enemy nameplates on so the Shredder is easy to pick up immediately when it spawns. If your UI supports nameplate auras, show high-visibility debuffs from your group.
    • Use a simple target macro to snap to the add the instant it’s active:

    /targetexact Automated Shredder
    /startattack

    This macro helps melee and tanks re-engage quickly if the battlefield is busy with blades. Ranged can use it to confirm target swaps before sending cooldowns.

    If you coordinate blade paths in your group, make sure whoever is guiding them calls their line clearly in voice and uses ground pings or a quick raid marker on the Shredder’s position. The goal is simple: pass blades through the add without clipping your own team.

    That’s the whole change in the notes. If Blizzard posts further encounter updates, we’ll revisit with any new UI or macro tweaks worth adding.

  • Arena MMR Now Visible in TBC Anniversary: Post‑Match Ratings for Both Teams

    Arena MMR Now Visible in TBC Anniversary: Post‑Match Ratings for Both Teams

    Arena MMR Now Visible in TBC Anniversary

    Blizzard has hotfixed The Burning Crusade Anniversary so the Arena results screen now shows each team’s pre-match Matchmaking Rating (MMR) after a game. The change went live with the June 2 maintenance and was announced in an official forum post. As Blizzard explains, the goal is to give players more information so they can better contextualize rating changes from match to match.

    Functionally, nothing extra is required on your end: finish an Arena, open the results panel, and you’ll see the pre-match MMR for both teams listed there. This is a small UI tweak, but it answers a lot of post-game questions about why a win barely moved your rating or why a loss stung more than expected. Wowhead also covered the update if you want a quick recap: Visible Arena MMR in TBC Anniversary.

    Note: Blizzard’s announcement only mentions a UI display change after matches. There’s no accompanying note about adjustments to MMR formulas, reward thresholds, or matchmaking behavior.

    Why this helps

    Seeing the pre-match MMR for both sides makes your rating swings easier to read. If you beat a higher-rated team, you can expect a healthier bump; if you lose to a team well above you, the penalty should feel more reasonable. Over a session, these numbers help you spot patterns in your queue quality so you can decide whether to keep pushing or take a break before decay sets in.

    How to use it in your nightlies

    After each game, glance at the results panel and note your team’s pre-match MMR alongside your opponents’. If you’re tracking progress in a spreadsheet or addon, jot those two values and the outcome. Over 5–10 games you’ll get a clean picture of when you’re queuing into tougher lobbies, whether it’s a good window to climb, and how big upsets or close losses are influencing your rating trend.

    If you’re coaching a partner, use the visible MMR to set expectations for a set: “We’re facing 100–150 MMR up; play tighter, trade cooldowns earlier, and value mirror counter-openers.” Even without changing comps or binds, better read on opponent caliber can calm the post-loss tilt and keep your session focused.

    Sources

    Blizzard’s announcement: Arena Matchmaking Rating Added – June 2. Community coverage: Wowhead’s write-up.

  • Transmog Outfit & Slot Costs Lowered By 90% – Mists of Pandaria Classic

    Transmog Outfit & Slot Costs Lowered By 90% – Mists of Pandaria Classic

    Transmog Costs Slashed 90% in Mists of Pandaria Classic

    Blizzard has implemented a hotfix reducing Transmog outfit and per-slot gold costs by 90% in Mists of Pandaria Classic. The change was confirmed in a brief Blizzard forum update announcing the reduction had gone live.

    This follows the arrival of the retail-style Transmog system in MoP Classic, which sparked feedback that initial prices felt out of step with Classic gold economies. For context on that reaction and the hotfix, see Wowhead’s coverage of the cost change.

    Blizzard’s rolling hotfix notes also state that the earlier patch had set these prices too high unintentionally. That note appears in the Mists of Pandaria Classic Hotfixes thread updated on June 3.

    • Transmog outfit save costs reduced by 90%.
    • Transmog per-slot application costs reduced by 90%.

    Practically, this makes building and swapping appearances far more approachable on mains and alts. If you’ve been holding off on saving a few core outfits (raid, PvP, or just a favorite look), the new pricing makes that planning much easier on your gold. You’ll still pay a fee, but the hit to your purse is a fraction of what it was.

    Note: Blizzard’s posts confirm the 90% reduction going forward. They do not mention any refunds or retroactive adjustments for earlier transactions.

    If you want the source posts directly, Blizzard’s announcement is here: Transmog Outfit and Slot Costs Lowered, with additional developer context in the June 3 hotfix notes. For a quick recap of how we got here, Wowhead’s news post summarizes the community feedback that led to the adjustment.

  • Blizzard fixes legendary questline blocker in MoP Classic hotfix

    Blizzard fixes legendary questline blocker in MoP Classic hotfix

    Legendary questline blocker fixed in latest Mists of Pandaria Classic hotfix

    Blizzard has issued a Mists of Pandaria Classic hotfix that clears a bug blocking progress on the legendary questline and restores access to replacement cloaks. The update also includes a handful of PvP, world, and quality-of-life fixes. You can read a concise roundup via Wowhead’s report on the hotfix, which cites Blizzard’s notes from June 3, 2026 (Wowhead: Legendary questline bugs fixed).

    Here are the player-facing highlights called out in the notes:

    • Legendary: A bug that prevented some players from starting/continuing the legendary questline and from buying replacement cloaks has been fixed.
    • Transmog: Outfit and slot costs were reduced by 90%, after being unintentionally high in patch 5.5.4.
    • World: Prideful Gladiator gear was removed from World Boss loot (it was temporarily and unintentionally rewarded).
    • PvP: Battle Fatigue now functions correctly.
    • Currency: Warforged Seals now use their expected rolling weekly cap.
    • Travel: Spectral Gryphon and Spectral Wind Rider can be mounted as intended.

    Blizzard’s rolling hotfix post was also updated on June 9–10 with a few additional fixes worth noting, including a Siege of Orgrimmar mechanic correction (Blizzard blue post: MoP Classic hotfixes):

    • Daily quests: Hilda Hornswaggle and other NPCs should now be present for their Ruins of Ogudei dailies.
    • Orgrimmar: Sylstrasza and Kyanite Stonetender should once again be present atop Grommash Hold.
    • Items: Cooldown-reduction trinkets will continue to function while loading screens are active.
    • Raid: In Siege of Orgrimmar, Siegecrafter Blackfuse’s Saw Blades now damage Automated Shredders.

    Note: If you were stuck on the legendary questline or missing access to a replacement cloak, check back in with your usual quest and vendor NPCs after this hotfix. Blizzard’s notes indicate those paths should be available again, though they did mention the issue only affected some realms.

    From a UI and tracking perspective, two changes may save you headaches: Warforged Seals should now line up with any weekly-cap tracking you use, and cooldown-reduction trinkets should behave more consistently through loading screens. If you maintain WeakAuras or timers that touch those features, it’s a good moment to verify everything still reads correctly after the hotfix.

    If more MoP Classic adjustments land this week, we’ll update with anything that impacts quest flow, raid mechanics, or common UI tracking.

  • Celestial Dungeons Season 3 on June 16; Diamond Challenge Modes on June 23 (MoP Classic)

    Celestial Dungeons Season 3 on June 16; Diamond Challenge Modes on June 23 (MoP Classic)

    Blizzard has set the next stretch of Mists of Pandaria Classic dungeon content: Celestial Dungeons Season 3 begins with regional weekly resets on Tuesday, June 16, followed by the new Diamond Challenge Mode difficulty on Tuesday, June 23. These dates and features come from Blizzard’s forum post, which also outlines the buffs and rewards coming with the season. You can read the full announcement on the official forums, with a concise recap from Wowhead’s coverage.

    Note: Blizzard specifies these updates arrive “with weekly resets in each region.” Check your local reset time to know exactly when Season 3 and Diamond unlock for you.

    Dates and the big reward

    • Celestial Dungeons Season 3: Tuesday, June 16 (regional reset)

    • Challenge Modes – Diamond difficulty: Tuesday, June 23 (regional reset)

    Clearing Diamond times in Season 3 awards the Celestial Ox transformation mount, per Blizzard’s post.

    What’s changing in Celestial Dungeons Season 3

    Season 3 adds new pressure on enemies and a powerful boon for players:

    • Glory to the True Horde: Creatures in Celestial Dungeons have increased damage and health.
    • Kor’kron Banners: Banners appear throughout dungeons and empower nearby enemies.
    • Garrosh’s influence: At times, a boss gains an extra ability inspired by a Siege of Orgrimmar lieutenant. Blizzard calls out General Nazgrim, Wavebinder Kardis, and Siegecrafter Blackfuse specifically.

    On the player side, when all four Celestials are present at once, a special moment triggers the Celestial Witness buff. Blizzard describes it as a sizable increase to your damage and healing with reduced damage taken, lasting for a good window. Line up cooldowns when this hits.

    Practical prep for your UI and group

    • Update your addons before reset. If you track dungeon timers or interrupts, make sure those are current.
    • Plan pulls around Kor’kron Banner zones. Treat empowered packs like mini-danger areas and save stuns/defensives accordingly.
    • Expect boss ability shifts from Garrosh’s influence. Keep an interrupt order ready and be ready to reposition.
    • Call out the Celestial Witness window. Stack personal and group cooldowns to capitalize on the buff’s burst.

    That’s the confirmed package for launch: new enemy buffs, the Celestial Witness boon, the Diamond difficulty start date, and the Celestial Ox reward. If Blizzard adjusts details in the forum post, we’ll follow up with any notable changes.

  • Season of Discovery Hotfix: You Can Now Turn XP Gains Off (and Back On)

    Season of Discovery Hotfix: You Can Now Turn XP Gains Off (and Back On)

    Blizzard’s June 10 Season of Discovery hotfix adds a long-requested toggle: you can now turn experience gains off and back on. The change is live now and documented in Blizzard’s hotfix notes.

    How to toggle XP gains

    Speak with Grendag Brightbeard in either city to disable or re-enable your XP:

    • Ironforge – Forlorn Cavern
    • Orgrimmar – Valley of Strength

    Known issue: If you disable XP and then log out, the setting does not currently persist after you log back in. Blizzard has acknowledged this in the hotfix notes and is investigating.

    Cost temporarily removed: While Blizzard works on the persistence issue, the usual 1g fee to disable or re-enable XP is temporarily waived, per the official post.

    Why this matters for SoD

    This toggle makes it easier to hold your character at earlier level brackets and revisit content at the intended power level. As highlighted by Wowhead’s coverage, it’s a straightforward way to park at a chosen cap and run bracketed content with friends.

    If you’re returning to Season of Discovery or rolling an alt specifically for earlier-phase runs, this saves you from micromanaging quest hand-ins or skipping content to avoid over-leveling—just talk to Grendag, flip the switch, and play.

    Until Blizzard resolves the logout persistence bug, double-check your XP setting each session. If your bar starts moving again, a quick visit to Grendag will put the brakes back on.

  • Are “loss” endings draining raid motivation?

    Are “loss” endings draining raid motivation?

    Are “loss” endings draining raid motivation?

    A recent MMO-Champion forum thread raises a blunt question: how do you stay motivated to raid when the story seems set up to end in a loss or a non-conclusion regardless of player effort?

    The poster points to three recent retail raids—naming Manaforge Omega, the Voidspire, and March on Quel’danas—and argues that each wraps with the heroes effectively “losing.” Their examples include betrayals, corrupted outcomes, missing characters, and resolutions that happen outside the raid afterward. It’s a player’s read on the narrative beats, and it struck a chord because it flips an older complaint on its head: years ago, finales were called too tidy; now, the pendulum feels like it’s swung toward unresolved or hollow victories.

    This is an open question more than a verdict. If you go in knowing the end won’t feel like a win inside the instance, does that sap your will to grind pulls? Or does your motivation live somewhere else—helping your team, mastering mechanics, chasing upgrades, or logging clean parses—no matter what the cutscene says?

    Even if you’re mostly a Classic raider, the thought experiment applies. We’ve all had tiers where the story beats land outside the walls of the raid, and nights where the only “ending” that mattered was the one your group earned together. How much does the official epilogue move your needle compared to the moment-to-moment raid experience?

    Note: This post reflects a community discussion started on MMO-Champion. We’re highlighting the question it raises for raiders rather than confirming any specific raid outcomes.

    Where do you land? If recent “loss” endings have changed how you feel about raiding, tell us why—and if they haven’t, what keeps you queueing up for the next pull?

  • Sporefall Raid Arrives in 12.0.7 With Fungal-Themed Rewards

    Sporefall Raid Arrives in 12.0.7 With Fungal-Themed Rewards

    Sporefall raid confirmed for 12.0.7: face Rotmire with flex-size Mythic

    Blizzard has announced a new single-boss raid, Sporefall, arriving in Patch 12.0.7 as part of the Midnight: Revelations content update. The encounter takes place in Harandar and features the fungal giant Rotmire. Confirmed difficulties include Raid Finder, Normal, Heroic, and Mythic, with Mythic specifically called out as flexible for 15–25 players. These details come from Blizzard’s Blue Tracker post, “Prepare to Face Rotmire in the Sporefall Raid.”

    Warcraft Secrets also highlights that Sporefall brings fungal-themed rewards alongside Rotmire in 12.0.7. You can read their coverage here: Sporefall Raid Arrives in 12.0.7 With Fungal-Themed Rewards.

    If you’re just looking for the confirmed essentials:

    • Sporefall is a single-boss raid set in Harandar.
    • The boss is Rotmire, described as a fungal giant.
    • Difficulties: Raid Finder, Normal, Heroic, Mythic.
    • Mythic is flexible for 15–25 players.
    • Arrives in Patch 12.0.7 with fungal-themed rewards noted by Warcraft Secrets.

    Note: The sources above do not include a detailed schedule, item levels, or encounter specifics. We’ll keep an eye on official updates and add more once Blizzard shares them.

    We’re a Classic-focused site, but many of you dip into Retail between lockouts. If you plan to check out Sporefall, the key takeaway for group leaders is the flex-size Mythic option (15–25). Beyond that, we’ll wait for Blizzard’s full encounter post before suggesting any encounter-specific UI or WeakAura prep.