Tag: Raiding

  • Siegecrafter Blackfuse Saw Blades Now Damage Shredders in MoP Classic

    Siegecrafter Blackfuse Saw Blades Now Damage Shredders in MoP Classic

    Siegecrafter Blackfuse Saw Blades Now Damage Shredders in MoP Classic

    Blizzard’s June 10 Mists of Pandaria Classic hotfix makes a clear change to the Siegecrafter Blackfuse encounter in Siege of Orgrimmar: Saw Blades now deal damage to Automated Shredders. This note appears in Blizzard’s official hotfix thread, and was also highlighted by Wowhead’s MoP Classic coverage. If your raid is working on Blackfuse, plan around blades contributing real damage to the Shredder add from here on out.

    Source: see Blizzard’s hotfix post (Updated June 10) and Wowhead’s summary for Mists of Pandaria Classic. Link: Mists of Pandaria Classic Hotfixes, and Wowhead’s news post.

    Note: As of the June 10, 2026 update, the hotfix line for this encounter is specifically: “Saw Blades now deal damage to Automated Shredders.” No other Siegecrafter adjustments are listed in the source notes.

    Practically, this means you can squeeze extra value from each blade path. If you’re kiting or positioning blades, angle them through the Shredder’s route or tank spot when safe to do so. This won’t replace focused DPS, but it’s free damage that can shorten the add’s uptime and ease pressure during high-movement moments.

    Quick UI and macro tips for cleaner Shredder kills

    • Keep enemy nameplates on so the Shredder is easy to pick up immediately when it spawns. If your UI supports nameplate auras, show high-visibility debuffs from your group.
    • Use a simple target macro to snap to the add the instant it’s active:

    /targetexact Automated Shredder
    /startattack

    This macro helps melee and tanks re-engage quickly if the battlefield is busy with blades. Ranged can use it to confirm target swaps before sending cooldowns.

    If you coordinate blade paths in your group, make sure whoever is guiding them calls their line clearly in voice and uses ground pings or a quick raid marker on the Shredder’s position. The goal is simple: pass blades through the add without clipping your own team.

    That’s the whole change in the notes. If Blizzard posts further encounter updates, we’ll revisit with any new UI or macro tweaks worth adding.

  • Are “loss” endings draining raid motivation?

    Are “loss” endings draining raid motivation?

    Are “loss” endings draining raid motivation?

    A recent MMO-Champion forum thread raises a blunt question: how do you stay motivated to raid when the story seems set up to end in a loss or a non-conclusion regardless of player effort?

    The poster points to three recent retail raids—naming Manaforge Omega, the Voidspire, and March on Quel’danas—and argues that each wraps with the heroes effectively “losing.” Their examples include betrayals, corrupted outcomes, missing characters, and resolutions that happen outside the raid afterward. It’s a player’s read on the narrative beats, and it struck a chord because it flips an older complaint on its head: years ago, finales were called too tidy; now, the pendulum feels like it’s swung toward unresolved or hollow victories.

    This is an open question more than a verdict. If you go in knowing the end won’t feel like a win inside the instance, does that sap your will to grind pulls? Or does your motivation live somewhere else—helping your team, mastering mechanics, chasing upgrades, or logging clean parses—no matter what the cutscene says?

    Even if you’re mostly a Classic raider, the thought experiment applies. We’ve all had tiers where the story beats land outside the walls of the raid, and nights where the only “ending” that mattered was the one your group earned together. How much does the official epilogue move your needle compared to the moment-to-moment raid experience?

    Note: This post reflects a community discussion started on MMO-Champion. We’re highlighting the question it raises for raiders rather than confirming any specific raid outcomes.

    Where do you land? If recent “loss” endings have changed how you feel about raiding, tell us why—and if they haven’t, what keeps you queueing up for the next pull?