Tag: classic

  • Burning Crusade Classic Raid Testing on PTR (Dec. 19–22)

    Burning Crusade Classic Raid Testing on PTR (Dec. 19–22)

    Blizzard has announced a short PTR testing window for the first raids of The Burning Crusade Classic, giving players the opportunity to jump back into some of the most iconic PvE content in WoW history.

    From December 19 to December 22, players will be able to test Karazhan, Gruul’s Lair, and Magtheridon’s Lair on the Anniversary PTR, helping Blizzard validate encounters, tuning, and potential issues ahead of release.

    As usual, Blizzard is actively encouraging player feedback during this testing phase.


    PTR Raid Testing Details (Official Announcement)

    Burning Crusade Classic Raid Testing Dec. 19–22
    
    We’ll open the initial Burning Crusade Classic raids for PTR testing on
    Friday, December 19 at 12:00 p.m. (Noon) PST.
    
    Please join us in checking out Karazhan, Gruul, and Magtheridon, and
    thereafter, leave any feedback you may have in this thread.
    
    The raids will close on the PTR on Monday, December 22 at
    12:00 p.m. (Noon) PST.
    

    What’s Available for Testing

    • Karazhan – 10-player raid, featuring iconic bosses like Attumen, Moroes, and Prince Malchezaar
    • Gruul’s Lair – 25-player raid with High King Maulgar and Gruul the Dragonkiller
    • Magtheridon’s Lair – 25-player raid focused on coordination and cube mechanics

    Testing these raids early allows Blizzard to spot mechanical issues, bugs, and balance concerns before they hit live Classic servers.

    If you participate in PTR testing:

    • Run full raid clears if possible
    • Report bugs, odd mechanics, or tuning concerns
    • Share performance and difficulty feedback on the official forums

    👉 Source (Blizzard Forums):
    https://us.forums.blizzard.com/en/wow/t/burning-crusade-classic-raid-testing-dec-19-22/2216462


    Stay tuned on WCUI for more WoW Classic PTR updates, raid testing schedules, and Classic-era news.

  • Mists of Pandaria Classic Patch Notes – Version 5.5.3

    Mists of Pandaria Classic Patch Notes – Version 5.5.3

    The storm has returned to Pandaria — and with Patch 5.5.3, adventurers are stepping into one of the most ambitious content drops of the Mists of Pandaria Classic era. New zones, new world bosses, a massive new raid, Challenge Mode Platinum medals, and the continuation of Wrathion’s legendary questline all await both factions.

    Whether you’re setting sail for the Isle of Thunder, hunting colossal dinosaurs on the Isle of Giants, or pushing for leaderboard-worthy Challenge Mode runs, this update reshapes nearly every corner of end-game gameplay.


    🌀 A Thunderstorm Over Pandaria

    Patch 5.5.3 brings two new explorable zones — the Isle of Thunder and the Isle of Giants — each packed with new dailies, events, creatures, secrets, mounts, and world bosses. The conflict between the Kirin Tor Offensive and the Sunreaver Onslaught escalates as both factions race to shut down Lei Shen’s growing power.

    Meanwhile, Wrathion continues his search for answers deep within the Throne of Thunder… and he’s ready to recruit heroes brave enough to face the Mogu and their Zandalari allies once again.

    ⚡ Throne of Thunder: A 12-Boss Epic

    One of the most iconic raids in modern WoW returns in full force. With 12 encounters — and a hidden 13th for heroic conquerors — the Throne of Thunder is the central pillar of this patch’s PvE experience.

    Reputation with the Shado-Pan Assault is now tied exclusively to raid progression, opening the door to powerful Valor rewards and raid-ready gear upgrades.

    🦖 Isle of Giants & New World Bosses

    Far to the north of Kun-Lai Summit, the Isle of Giants emerges from the mists, teeming with primal devilsaurs, direhorns, and skyscreamers. The Zandalari have armed their greatest champion — Oondasta — while Nalak, the Storm Lord waits as the gate guardian of Lei Shen’s citadel.

    Prepare your raid group, your drums, and your repair bills — these world bosses are designed to test even the most coordinated groups.

    🔥 Legendary Questline Progression

    The Black Prince’s campaign continues as Wrathion digs deeper into the secrets of Mogu power. Heroes will venture into the depths of the Thunder King’s palace and unlock access to a new legendary metagem, the Crown of Heaven.

    Players who missed earlier stages of the quest or need to reacquire rewards such as Sha-touched gems can now purchase them from a new Blacktalon Quartermaster.

    🌾 Taking Over the Farm

    If you fell in love with working the land in Pandaria, Patch 5.5.3 finally lets you take over Sunsong Ranch. Once you’ve reached Exalted with the Tillers and unlocked all 16 plots, you can acquire the farm from Farmer Yoon via a quest.

    Your farmhouse becomes a proper rest area, complete with the ability to bind and instantly log out, and you’ll start receiving faction work orders that reward reputation when completed.

    ⚔️ Class Tuning & PvP Adjustments

    Patch 5.5.3 introduces a wide pass of tuning across nearly every class, especially around the balance point created by Throne of Thunder gear. Many MoP-era buffs are partially rolled back or smoothed out, bringing damage, mitigation, and healing closer to their intended targets.

    In PvP, systems such as Battle Fatigue, item level caps, and Base Resilience are adjusted to more closely resemble Season 13, helping restore the feel and pacing of original Mists arenas and battlegrounds.

    🏆 Challenge Modes: Introducing Platinum

    Challenge Modes now go beyond Gold with the introduction of the Platinum medal. This new tier rewards Valor, extra cosmetics, and a new currency — Platinum Coins — which can be exchanged for transmogs, toys, mounts, and more.

    Each dungeon also gains a unique Platinum-only toy, usable inside Challenge Modes, and the fastest players in each season can earn exclusive titles and mounts for their remarkable times.


    📜 Full Patch Notes (Expandable)

    New Zone: Isle of Thunder

    Join the assault to conquer Emperor Lei Shen’s island stronghold, unlock new questlines and daily quest hubs, and participate in special events. Earn the right to visit the fabled Treasure Room, and lay claim an arsenal of powerful Mogu artifacts for their faction.

    Each faction’s finest are spearheading the assault: the Kirin Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor’themar Theron.

    • Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount.
    • After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused.
    • PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well.

    Conquer the Isle to unlock the powerful Lightning Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past.

    • Join the war effort and find transportation to Isle of Thunder by visiting the Shado-Pan Garrison in Townlong Steppes on the western shores of Pandaria.
    • The Isle of Thunder will be unlocked progressively week by week. Initially only some of the Isle’s features will be unlocked. Future unlocked content will include the Stormsea Landing and the outdoor raid boss, Nalak, the Storm Lord.
    • A Key to the Palace of Lei Shen can be brought to the Shado-Pan on the Isle of Thunder and used to infiltrate the fabled treasure vaults of the first emperor.
      • Heroes are tasked with grabbing as much loot as they can within five minutes.
      • Larger chests will have the most loot, including special keys that can be used at the end of the run for a chance at epic gear and other major rewards.
      • Keys are awarded from rare mobs, hidden chests around the island, and from award satchels obtained by completing daily quests.

    New Raid: Throne of Thunder

    Lei Shen, the Thunder King, has returned to take vengeance on Pandaria. The heroes of the Alliance and the Horde must stop the newly resurrected tyrant and his Zandalari allies in the massive new raid: Throne of Thunder.

    Throne of Thunder is a sprawling citadel with 12 new raid encounters. Players that defeat Emperor Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe.

    Join the Shado-Pan Assault in their singular drive to see The Thunder King defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can only be earned in the Throne of Thunder raid dungeon.

    Ao Pye at Niuzao Temple in Townlong Steppes offers Shado-Pan Assault faction gear Valor points. Teng of the Flying Daggers, the other Shado-Pan assault quartermaster, can be found underneath the Conqueror’s Terrace on the Isle of Thunder.

    New Zone: Isle of Giants

    A new island has appeared in the mists. Isle of Giants has an assortment of primal devilsaurs, direhorns, and skyscreamers increased by the Zandalari Trolls. Players who dare venture through the fatiguing waters north of Kun-Lai Summit will be rewarded with the opportunity to battle dinosaurs, collect bones, and obtain new pets and mounts. Hunters also have a chance to find an Ancient Tome of Dinomancy, allowing them to tame their own Direhorn.

    New World Bosses: Oondasta and Nalak, the Storm Lord

    After the Isle of the Thunder King has been conquered, the gate guardian of the Thunder King’s citadel will appear. Test your mettle against Nalak, the Storm Lord.

    Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari. He awaits players brave enough (or foolhardy enough) to seek him out on the mysterious Isle of Giants found in the seas north of Kun-Lai Summit.

    Legendary Questline Continues

    Wrathion is determined to know the origin and source of Mogu power, and Azeroth’s mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King’s Palace to face trials of perseverance and skill. Along the way, unlock the secrets to a new legendary metagem, the Crown of Heaven.

    • Players seeking to re-acquire previous Legendary quest rewards (Such as gems for Sha-touched weapons) can now speak with the Blacktalon Quartermaster, the surly-looking Pandaren standing in the first floor of the Tavern in the Mists.

    Taking over the Farm

    Players who have grown attached to working the land at Sunsong Ranch can now acquire the farm from Farmer Yoon via a quest.

    • The farmhouse becomes a rest point like an Inn, where the player can bind and instantly log out.
    • Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.
    • The option to take over the farm is available to characters that are exalted with the Tillers and have unlocked all 16 farm plots.

    New Changes

    Thunderforging

    Non-Thunderforged items will be upgradeable twice for 3 items level each time, totaling an increase of 6 item levels.

    • These upgrades will cost 250 Valor Points each (500 total).
      • These upgrades are only available for the first 4 weeks of Throne of Thunder.
      • When the 5th reset occurs, on the week of January 6, 2026, these will swap over to the current 5.5.2 cost for epic item upgrades of 1000 Justice Points each (2000 total).

    Classes

    Death Knight

      • Raise Ally no longer costs Runic Power (was 30).
      • Blood
        • Now gains Residual Blood after using Death Strike during the Ra-den encounter. Residual Blood lasts for 3 seconds and counts as an Active Mitigation effect for the purposes of the Fatal Strike mechanic.
        • 5.5.0 %damage reduction added to Blood Presence decreased to 0% (was 2%).
        • Death Strike now additionally heals the Death Knight for 5% of their attack power.
          • This allows Blood Death Knight’s Vengeance to help scale their mitigation like other tanks. This is being introduced at a small% because it is affected by both Scent of Blood stacks, and Mastery: Blood Shield.
        • Raise Dead for Blood Death Knights now correctly benefits from Vengeance attack power.
          • This was erroneously only partially removed in 5.5.0.
        • Mastery: Blood Shield is now correctly based on the amount healed by Death Strike including healing modifiers.
          • This behavior is isolated to PvE and only affects positive healing modifiers. This is to prevent changing the behavior of Mastery: Blood Shield while under a negative healing modifier.
      • Unholy
        • Summon Gargoyle will no longer stutter its casts and will chain its casts back to back.
        • Summon Gargoyle can now cast up to 26 Gargoyle Strikes before it is dismissed.
          • Under the original MoP rules, players only got 25 to 26 Gargoyle Strikes. A bug emerged where being at a certain level of haste would actually decrease the amount of Gargoyle Strikes that went out. In order to fix this, we removed the cast gating on the ability that was present in original MoP, but introduced a hard cap on how many strikes can be cast to keep the upper limit the same.

    Druid

      • Balance
        • 5.5.0 %damage increase while in Moonkin Form increased to 20% (was 10%).
          • This is an increase compared to PTR and a decrease compared to pre-Throne of Thunder values.
        • 5.5.0 damage increase to Force of Nature decreased to 5.1% (was 3.64% on PTR, 9.1% pre-Throne of Thunder).
      • Feral
        • 5.5.0 %damage increase to Savage Roar decreased to 3% (was 0% on the PTR, and 5% pre-Throne of Thunder).
      • Guardian
        • 5.5.0 damage increase while in Bear Form decreased to 8% (was 15%).
      • Restoration
        • Meditation’s in combat Mana Regeneration from Spirit increased to 55% (was 50%).

    Hunter

      • Survival
        • 5.5.0 reduction to Explosive Shot damage decreased to 0% (was 5%).

    Mage

      • Arcane
        • 5.0 damage increase to Arcane Blast decreased to 5% (was 15%).
        • 5.0 damage increase to Arcane Barrage decreased to 5% (was 19%).
        • 5.0 damage increase to Arcane Missiles decreased to 5% (was 15%).
      • Fire
        • 5.0 damage increase to Pyroblast decreased to 15% (was 30%).
        • 5.0 increase to Critical Mass’s value decreased back to the 5.4.8 value of 1.3x (was 1.5x).
      • Frost
        • 5.1 damage increase to Frostbolt decreased to 5% (was 15%).
        • 5.1 damage increase to Frostfire Bolt decreased to 5% (was 15%).
        • 5.1 damage increase to Ice Lance decreased to 5% (was 15%).

    Monk

      • Windwalker
        • The base %damage value on Tigereye Brew per stack increased to 5% (was 3.5%).

    Paladin

      • Hand of Sacrifice no longer causes a Global Cooldown (new).
      • Protection
        • Grand Crusader has been changed to its Patch 5.2.0 version.
        • Grand Crusader now has a 12% chance to activate when the Paladin dodges or parries a melee attack, or lands a Crusader Strike or Hammer of the Righteous (was 30% chance on dodge or parrying a melee attack).
        • 5.5.0 increase to Seal of Insight attack speed, decreased to 5% (was 10%).
      • Retribution
        • 5.5.0 damage increase to Templar’s Verdict increased to 27% (was 20%).
        • 5.5.0 damage increase to Crusader Strike, Exorcism, Judgment, Divine Storm, Hammer of the Righteous, and Hammer of Wrath increased to 20% (was 10%).

    Priest

      • Holy
        • 5.0 reduction to Divine Hymn’s healing increased to 50% (was 35% reduction).
        • 5.0 reduction to the cooldown of Chakra’s increased to 25 seconds off (was 20 seconds off).
        • 5.0 reduction to Divine Hymn’s healing increased to 50% (was 35% reduction).
        • 5.0 reduction to the cooldown of Chakra’s increased to 25 seconds off (was 20 seconds off).
        • Healing done by Divine Star decreased by 15% (new).
        • Prayer of Healing’s base cast time is decreased by 0.5 sec for Holy Priests (new).
        • Prayer of Healing’s healing increased by 15% (new).
        • Prayer of Mending no longer counts as an Area of Effect heal for Chakra: Sanctuary (new).
        • Renew duration increased by 3 seconds for a total of 15 seconds (was 12 seconds) (new).
          • This also increases the amount of direct healing from Rapid Renew.
        • Fixed a bug where Chakras were not providing their full 35% bonus to both Renew and Prayer of Mending. (BUG FIX)
        • Prayer of Mending now counts as a single-target heal for Chakra: Serenity (new).
          • Prayer of Mending’s aura landing on a target will trigger the refreshed duration on Renew. It will not refresh the renew when it heals or bounces.
        • Lightwell Renew and Lightspring Renew now benefit from Chakra: Serenity (new).
      • Shadow
        • 5.5.0 damage increase to Shadow Word: Pain decreased to 7% (was 18%).
        • 5.5.0 %damage increase while in Shadowform decreased to 7% (was 10%).

    Shaman

      • Elemental
        • 5.5.0 increase to Lightning Bolt decreased to 5% (was 20%).
        • 5.5.1 increase to Chain Lightning decreased to 0% (was 10%).
        • 5.5.1 increase to Fulmination decreased to 0% (was 10%).

    Warlock

      • Affliction
        • 5.0 damage increase to Corruption decreased to 0% (was 20%).
        • 5.0 damage increase to Agony decreased to 0% (was 5%).
        • 5.0 damage increase to Drain Soul’s DoT triggers decreased to 20% (was 40%).
        • 5.0 damage increase to Malefic Grasp’s DoT triggers decreased to 10% (was 20%).
        • 5.0 damage increase to Drain Soul decreased to 20% (was 25% on PTR, 50% pre-Throne of Thunder).
        • 5.0 damage increase to Malefic Grasp decreased to 15% (was 25% on PTR, 50% pre-Throne of Thunder).
      • Demonology
        • 5.0 damage increase to Bane of Doom decreased to 25% (was 50%).
        • 5.0 damage increase to Hellfire decreased to 10% (was 25%).
        • 5.0 damage increase to Immolation Aura decreased to 10% (was 25%).
        • 5.1 damage increase to Soul Fire decreased to 10% (was 20%).

    Warrior

      • The 4-piece Throne of Thunder damage Tier Set is now activated by Recklessness (was Skull Banner).
      • Fury
        • 5.5.0 increase to Enrage and Berserker Rage duration decreased to 0 seconds (was 2 seconds).
      • Protection
        • 5.5.0 increase to Shield Barrier’s attack power ratio decreased to 0% increase (was 11% increase).
          • This places Shield Barrier back to its 5.4.8 ratio of 1.8x instead of 2.0x.

    All class changes above are ineffective in PvP.

    Player versus Player

      • Battle Fatigue, Maximum Item Level, and Base Resilience in the open world and in 3v3 Arenas have all been changed to their original Season 13 values.
        • 2v2 adjusted to -1% Base Resilience and 5v5 adjusted to +1% Base Resilience for the brackets.
      • Conquest gain from 5v5 increased by 60%.
      • Rating requirements for Tyrannical enchant removed and a base version of the enchant implemented.
      • Conquest requirements and Conquest costs for Tyrannical Primal Diamond removed and replaced with an Honor cost.

    Legendary Questline

    • End bosses in Celestial Dungeons now have a chance to drop both a Sigil of Wisdom and a Sigil of Power.
      • Previously, bosses were assigned a specific sigil they could drop.
    • Secrets of the Empire now have a chance to drop from Celestial Dungeon End Bosses.
    • Titan Runestone have a chance to drop from Celestial Dungeon end bosses.
    • During the Throne of Thunder phase of Celestial Dungeons, Sigils of Power and Sigils of Wisdom cost 30 August Stone Shards (was 60 August Stone Fragments).
    • Secrets of the Empire can be purchased and costs 10 August Stone Shards.
    • Titan Runestone can be purchased and costs 30 August Stone Shards.
    • Heart of the Thunder King can be purchased and costs 70 August Stone Shards.
    • For the Battleground quest, players are now required to play in a Temple of Kotmogu and Silvershard Mines Battleground (was win in a Temple of Kotmogu and Silvershard Mines battlegrounds).

    Celestial Mode Dungeons

    Avoid the Thunder King’s traps and petition the Celestials for new, more powerful blessings to survive the challenges ahead.

      • Might of the Thunder King: Enemies in the Celestial Dungeons will have the following buffs.
        • Damage increased by 35%
        • Health increased by 125%
      • Lightning Traps: Players will need to avoid cycling lightning traps throughout the dungeons.
      • Thunderstorms: All dungeons will experience new weather as a powerful thunder storm takes over.
      • Summon the Storm: Every 60 seconds, a boss is influenced by Lei Shen, the Thunder King, and will use one of the 3 new lightning based abilities.

    Each of the Celestials will gain an additional buff as part of their blessing. While in combat the power of the Celestial slowly charges, and will allow players to summon a servant of their chosen Celestial to cast an ability to assist them.

      • Power of Chi-Ji: An avatar will bestow a weakened version of Blazing Song to all allies.
      • Power of Yu’lon: An avatar of Yu’lon will breathe Jadefire on nearby enemies and amplify all Magic damage done by players for a short duration.
      • Power of Niuzao: An avatar of Niuzao will cause an earthquake, repeatedly stunning nearby enemies and increasing all Physical damage they take for a short duration.
      • Power of Xuen: An avatar of Xuen will create a lightning vortex at its location pulling all nearby enemies to its location and granting all allies a weakened version of Spectral Ferocity.

    Celestial Dungeons will begin the week of December 16, 2025, with the weekly reset in each region.

    Challenge Mode Dungeons

    There is now a new challenge for Challenge Modes, the Platinum medal. This medal exists above Gold, and its structure is similar to Bronze, Silver, and Gold. Platinum rewards Valor and some additional rewards for each instance completed within the time limit. There are achievements associated with the Platinum medals.

      • Challenge Conqueror: Platinum (Season 1)
      • Challenge Conqueror: Platinum (Season 2)
      • Challenge Conqueror: Platinum (Season 3)
      • Realm First! Challenge Conqueror: Platinum (Season 2)
      • Realm First! Challenge Conqueror: Platinum (Season 3)

    Each dungeon now has a unique toy themed around that dungeon that is awarded with the Platinum achievement. These toys are only usable in Challenge Modes, and each may be used in any Challenge Mode.

      • Temple of the Jade Serpent: Platinum Boots of Expeditious Retreat
      • Stormstout Brewery: Platinum “Little Ale”
      • Gate of the Setting Sun: Platinum Rod of Ambershaping
      • Shado-Pan Monastery: Platinum Potion of Invisibility
      • Siege of Niuzao Temple: Platinum Amber
      • Mogu’shan Palace: Platinum Battle Horn
      • Scholomance: Platinum Vial of Polyformic Acid
      • Scarlet Halls: Platinum Battle Banner
      • Scarlet Monastery: Platinum Sacrificial Dagger

    Platinum Coins

    Beginning in 5.5.3, the Challenge Conqueror achievements will award Platinum Coins, a new currency. This currency allows you to purchase some new Transmog items, Toys, Mounts, and Tabards.

      • These items are available to purchase in Shrine of the Two Moons, and Shrine of Seven Stars.
      • Any timed Platinum runs will award two additional Platinum coins.

    Leaderboard

    Players who obtained a faster Platinum time (referred to as “Remarkable” times in achievement descriptions) for each seasonal dungeon are awarded a Title and Mount. When 5.5.3 is live in each region, the rewards for players who meet this criteria should immediately have access to their new Title and Mount.

    • Season 1
      • Title: The Mistwalker,
      • Mount: Reins of the Celestial Tiger
    • Season 2
      • Title: Mistborne
      • Mount: Reins of the Black Kor’kron Proto-drake
    • Season 3
      • Title: Heir to the Mist
      • Mount: Revealed at the start of Season 3

    Remarkable times for each dungeon

    • Temple of the Jade Serpent: 8:00
    • Stormstout Brewery: 6:15
    • Gate of the Setting Sun: 5:15
    • Shado-Pan Monastery: 10:00
    • Siege of Niuzao Temple: 9:45
    • Mogu’shan Palace: 6:20
    • Scholomance: 6:45
    • Scarlet Halls: 4:00
    • Scarlet Monastery: 5:15
  • WoW Classic Players Want a “Forever Home” – And Blizzard Is Listening

    WoW Classic Players Want a “Forever Home” – And Blizzard Is Listening

    After years of seasonal realms, progression reruns, and temporary experiments, WoW Classic players are increasingly asking Blizzard for a real “forever home” for their characters and communities. A recent player letter to Game Director Ion Hazzikostas sparked fresh discussion when Blizzard acknowledged that the team is aware of this request and is actively thinking about the long-term future of Classic.

    Instead of endlessly hopping from one seasonal realm or expansion cycle to another, many Classic fans want a stable place to settle down, build guilds, and invest time without worrying that their realm will eventually be retired or forced into the next era.

    What Does a “Forever Home” Mean for Classic?

    When players talk about a “forever home” for WoW Classic, they usually mean a few key things:

    • Stable, long-term realms – Servers designed to stay online for the long haul, without scheduled shutdowns or forced progression.
    • Persistent characters – No need to transfer or reroll every time a new season or version appears; your main stays where it belongs.
    • Room for Classic-specific content – A place where Blizzard can experiment with Classic-focused features (new raids, systems, or balance changes) without wiping the slate clean.

    In past interviews, members of the Classic team have already hinted at the idea of Era-style servers or dedicated realms that could become a permanent home for certain rulesets or experimental mechanics, rather than purely seasonal content that disappears once a phase is over.

    Blizzard’s Response So Far

    The topic recently resurfaced when a Classic player wrote directly to Ion Hazzikostas to ask whether any long-term projects were planned for Classic beyond the usual progression cycles. The reply didn’t come with a full roadmap, but it did acknowledge that:

    • The team knows players are looking for a long-term future for Classic.
    • There is internal discussion about what that might look like.
    • Blizzard wants Classic to feel less like a temporary event and more like a stable home for those who prefer that style of WoW.

    That may not be the hard confirmation everyone is waiting for, but it is a clear sign that the “forever home” concept is on Blizzard’s radar — and that community feedback is having an impact.

    Why This Matters for the Classic Community

    For many players, WoW Classic isn’t just a side mode — it’s their main MMO. Guilds have rebuilt rosters, communities have formed around specific eras, and players have sunk hundreds (or thousands) of hours into characters they don’t want to abandon.

    A proper long-term home for Classic would:

    • Strengthen guilds and social ties by removing the constant fear that a realm will be retired.
    • Stabilize the in-game economy by keeping players and resources on the same long-running realms.
    • Make Classic more welcoming for returning players who just want to pick a server and stay there without needing to follow every new seasonal reset.

    On top of that, a clear long-term vision for Classic would help distinguish it from retail: one version of Azeroth focused on ongoing evolution and modern systems, the other centered on a more grounded, old-school MMO experience with its own path forward.

    What’s Next?

    Right now, Blizzard hasn’t officially unveiled a detailed plan or roadmap that answers every question about Classic’s future. But between community posts, interviews, and this recent exchange with Ion, one thing is clear: the team knows players want a permanent home and is actively exploring what that could become.

    Until we get a full announcement, Classic players will keep theorycrafting possible outcomes: expanded Era realms, hybrid seasonal/permanent models, or even brand-new Classic-only features meant to live on stable servers instead of temporary ones.

    Whatever form it takes, a “forever home” for WoW Classic would be a huge milestone for the game’s legacy community — and something many of us at WoWClassicUI will be watching very closely.

    Sources & Further Reading

    For players who want to dig deeper into the discussion and Blizzard’s recent statements, here are a few useful links:

  • Changes on Burning Crusade Anniversary Edition – Everything You Need to Know

    Changes on Burning Crusade Anniversary Edition – Everything You Need to Know

    The Burning Crusade Classic Anniversary Edition is right around the corner, and Blizzard has started to reveal the first wave of changes coming with this special version of TBC Classic. Between account-wide attunements, raid-wide Heroism/Bloodlust, a built-in UI Edit Mode, and quality-of-life features like Guild Banks available from day one, this is shaping up to be the most modern take on The Burning Crusade so far.

    In this article, we’ll break down every confirmed feature, based on recent Blue Posts and community previews, and what they mean for your raiding, alts, and guild management in the Burning Crusade Classic Anniversary game mode.


    Account-Wide Attunements & Heroic Keys

    In original TBC, the long attunement chains quickly became a nightmare for players who wanted to level and gear multiple characters. With the Anniversary Edition, Blizzard keeps the flavor of attunements while removing a lot of the friction by making them account-wide once completed on your main.

    • Raid attunements – Your first character still needs to complete the full attunement for each raid. Once done, that raid is unlocked for every character on your Battle.net account.
    • Raids launch in their post-nerf state, meaning you’re getting the more polished versions of encounters from day one.
    • Heroic dungeon keys – Your main must reach Revered reputation for each faction to unlock the heroic key.
    • After that, you can purchase a Bind-on-Battle.net-Account Bag containing the heroic key and send it to your alts.
    • Alts only need to be Friendly with the faction to use the key and unlock heroic difficulty.
    i

    Alt-Friendly TBC

    You still have to do the full attunement experience at least once, but after that you can freely swap between alts without redoing every quest chain and rep grind for each heroic or raid.


    Raid-Wide Heroism & Bloodlust

    One of the biggest meta-changing adjustments is how Heroism/Bloodlust works in raids. Originally, these buffs were party-wide, which incentivized stacking Shaman across groups.

    • Heroism/Bloodlust is now raid-wide, affecting the entire raid instead of just a single party.
    • It applies a 10-minute Sated/Exhaustion debuff to prevent chains of consecutive Bloodlusts.
    • The debuff only resets on boss kills or wipes.
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    What This Means for Raid Comps

    You no longer need a Shaman in every single group just to min-max Bloodlust uptime. This should open up more flexible raid compositions while keeping the impact of Heroism/Bloodlust strong and meaningful.


    Increased Terocone Respawn Rate

    Terocone has always been a notorious bottleneck for Alchemists in The Burning Crusade. It’s a key ingredient for consumables like Flask of Relentless Assault, Haste Potion, and Heroic Potion, which made it one of the most contested herbs in Outland.

    • Terocone’s respawn rate has been increased.
    • Additional Terocone nodes have been added across Outland.

    Expect a healthier supply of Terocone on your realm, more stable herb prices, and slightly less competition for farming routes (at least in theory!).


    UI Edit Mode in Burning Crusade Classic

    WoW UI Edit Mode

    Retail players are already familiar with the built-in UI Edit Mode, and now it’s coming to the Burning Crusade Classic Anniversary Edition as a quality-of-life option.

    • Move and reposition UI elements on a grid for better alignment.
    • Create cleaner, more readable layouts without relying purely on addons.
    • Combine Edit Mode with your favorite addons for a finely tuned interface.
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    Perfect for Minimal UI Fans

    If you enjoy a clean, minimal interface and only want a few key addons, Edit Mode gives you enough flexibility to build a modern-looking UI with almost no extra bloat.


    Guild Bank Available from the Start

    Guild Bank TBC Anniversary Edtion

    Originally introduced in Patch 2.3, the Guild Bank is now available right from the start in the Anniversary Edition. This is a huge quality-of-life improvement for raid guilds, social guilds, and anyone trying to organize consumables, crafting materials, or guild funds.

    • The Guild Bank is found inside the regular bank, accessible via the vault near the bankers.
    • There are eight purchasable tabs, each with 98 item slots.
    • No bags are needed for these slots.
    • The first tab costs 100 gold, with prices increasing for subsequent tabs.
    • Guild masters can fine-tune permissions per tab for both items and gold.

    Whether you’re stocking flasks for progression or storing crafted gear for alts, having a Guild Bank from day one makes TBC guild life significantly smoother.


    PTR & What Might Come Next

    The Burning Crusade Anniversary PTR is opening, and Blizzard has already hinted that more changes could still be on the way. Players are speculating about potential extra adjustments:

    • Further raid tuning passes or boss adjustments
    • Improved profession catch-up mechanics
    • Additional quality-of-life tweaks for dungeons and grouping
    • Minor class tuning or bugfixes based on PTR feedback

    For now, we know that the Anniversary Edition is bringing a mix of nostalgia and modernization, keeping the heart of TBC while smoothing out some of its rougher edges.


    A Modern Take on a Classic Expansion

    Account-wide attunements, raid-wide Heroism/Bloodlust, a better herb economy, integrated UI customization, and Guild Banks from day one – the Burning Crusade Classic Anniversary Edition is clearly aiming to be the most playable and alt-friendly version of TBC yet.

    As Blizzard continues to iterate on the PTR, we’ll keep an eye on new Blue Posts, changes, and discoveries and share the most important updates here on WoWClassicUI – especially anything that affects your UI, raid setup, and gameplay experience.

    References:

  • WoW Classic Burning Crusade Anniversary – The Dark Portal Reopens January 13

    WoW Classic Burning Crusade Anniversary – The Dark Portal Reopens January 13

    The Burning Legion stirs once more… and Azeroth’s heroes are being called back through the Dark Portal. Blizzard has officially announced that the WoW: Burning Crusade Classic Anniversary Edition Pre-Patch will arrive on January 13, marking the beginning of a new journey into Outland for Classic players—one included entirely with your WoW Subscription or Game Time.

    This Anniversary Edition isn’t just a nostalgic return—it’s a celebration of one of World of Warcraft’s most iconic eras, enhanced and re-introduced for 2025/2026 players. The moment maintenance wraps up on January 13 in each region, every character will have a choice: advance to Burning Crusade Classic Anniversary, or transfer for free to a Classic Era realm for a limited time.

    As the gateway to Outland creaks open once more, here’s everything waiting on the other side.

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    A New Era Begins – Level 70, Faster Cadence, and New Adventures

    The Anniversary Edition brings a full leveling increase to 70, a more modernized level curve, and many of the systems that defined TBC’s identity.

    The Exiled world of Outland returns exactly as veterans remember it: Hellfire skies torn apart by fel flames, floating shards of Nagrand, alien forests, and crystalline Draenei temples. Heroes level 60 and above can once again unite against the Burning Legion and push back demonic forces threatening the fate of Azeroth.

    This version is polished, faster, but still faithful—every zone, dungeon, and world PvP encounter carries the same atmosphere as it did all those years ago.

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    Blood Elves & Draenei Join the Fight

    Two iconic races return for the Anniversary Edition:

    Blood Elves – “Remember the Sunwell”

    Survivors of the Third War, the Blood Elves seek vengeance against the Legion that shattered their homeland. They bring unique racial abilities and unlock the long-awaited Horde Paladin class. Blood Elves can play Mage, Hunter, Rogue, Priest, Warlock, and Paladin.

    Draenei – “Gifted Exiles of the Naaru”

    Hunted across worlds by the Legion, Draenei crash-land on Azeroth and bolster the Alliance with powerful magic and otherworldly technology. They bring the Shaman class to the Alliance for the first time and receive bonuses to the newly introduced Jewelcrafting profession.

    Both starting zones—Azuremyst Isle and Eversong Woods—are fully available during the Pre-Patch, letting players begin their adventures before ever stepping into the Dark Portal.

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    Karazhan, Gruul, Magtheridon – Raids That Defined a Generation

    Three legendary raids will be part of the Anniversary Edition launch content:

    Karazhan
    Medivh’s haunted tower, arguably one of WoW’s most beloved raids. Ghostly nobles, enchanted operas, and the secrets of the Last Guardian await brave adventurers.

    Gruul’s Lair
    Home of the colossal Gruul the Dragonkiller. His clan terrorizes the Blade’s Edge Mountains, and his crushing blows are feared by all.

    Magtheridon’s Lair
    Once the ruler of Outland, now imprisoned beneath Hellfire Citadel. Magtheridon’s desperate roars echo through caverns as he gathers strength to break free again.

    These raids are carefully tuned to feel challenging without deviating from their original roots.

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    PvP Arena Season 1 – A New Battleground for Glory

    TBC’s most competitive feature returns exactly as old-school gladiators remember it.

    Season 1 brings:

    • Nagrand Arena
    • Blade’s Edge Arena
    • Ruins of Lordaeron

    Climb the ladder with your team to earn gear, titles, mounts, and bragging rights. No Honor ranking system—pure Arena competition.

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    Take Flight – Flying Mounts Return

    One of the most transformative features in WoW’s history makes its comeback: flying in Outland.
    From the storm-wracked cliffs of Blade’s Edge to the floating islands of Netherstorm, the skies are finally yours again.

    Unlock your flying skill at level 70 and soar into zones previously unreachable on foot.

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    A New Profession: Jewelcrafting

    Jewelcrafting debuts with the Anniversary Edition, letting players craft powerful rings, trinkets, necklaces, statues, and—most importantly—gems that slot directly into gear.

    Master Jewelcrafting trainers:

    • Horde: Kalaen – Thrallmar
    • Alliance: Tatiana – Honor Hold

    Draenei receive a passive bonus that helps them excel naturally at this profession.

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    Guild Banks – Right From Launch

    Unlike the original Burning Crusade Classic, Anniversary players get Guild Banks immediately.
    Eight upgradeable tabs, 98 slots each, gold storage, customizable permissions—everything your guild needs to stay organized for progression night.

    No more bag-mailing items across officers or drowning in alt banks.

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    Free Transfers Back to Classic Era (Limited Time)

    Players who prefer to remain in Classic instead of crossing into Outland will have free character transfers from Anniversary realms to Classic Era realms beginning November 25, ending January 12, 2026.

    After that date, all remaining Anniversary characters will automatically progress into Burning Crusade Classic Anniversary.

    If you want to stay in pure Classic… now is the time to decide.

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    The Dark Portal Awaits

    The fate of Outland hangs in the balance once again. Whether you’re returning to relive unforgettable memories or experiencing Burning Crusade for the first time, the Anniversary Edition is bringing one of WoW’s most iconic adventures back to life—polished, faithful, and ready for 2026.

    Sharpen your blades, prepare your spellbooks, and gather your guild.

    On January 13, the journey begins.
    Outland is calling.