A new round of hotfixes has been deployed for World of Warcraft: Mists of Pandaria Classic on December 16, 2025. This update focuses on raid accessibility and tuning, introduces a scalable, optional raid debuff for early MoP tiers, and delivers several class and item fixes, with notable improvements for Priests, plus targeted adjustments for Warlocks and Warriors.
Below, you’ll find the official hotfix notes, reproduced as-is.
Hotfix Notes (December 16, 2025)
December 16, 2025
Mists of Pandaria Classic
- Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring now have
zone wide debuffs applied to all enemy creatures that players can toggle
off if they wish to increase the difficulty to its original level.
This debuff starts at 5% and will increase every 2 weeks up to a total of 30%.
- Flurky can now be upgraded to rare quality with a Flawless Battle-Stone.
- Theldurin’s Fist is now correctly mirrored when equipped or transmogrified
in the off-hand slot.
- Fixed an issue that was causing the Abominable Greench’s Stolen Treats
to not grant quest credit.
Priest
- Glyph of Focused Mending for Priests should now work correctly and is improved.
If it can’t find one of the original targets to bounce to, it will no longer
fade like it did previously, but instead find a new target.
- While in an Arena or Battleground, Prayer of Mending no longer incorrectly
refreshes Renew while in Chakra: Serenity.
- Renews refreshed while Chakra: Serenity is active now correctly refresh
to the maximum Duration + 1 tick (was refreshing to the maximum Duration).
- Renews refreshed while Chakra: Serenity is active and Glyph of Renew is active,
now correctly do not count the -3 seconds from the Glyph when refreshing
the duration of the Renew.
Developers’ notes:
- This is 15 seconds in Arenas and Battlegrounds, and 18 seconds outside of
arenas and battlegrounds. This is how the Glyph functioned in patch 5.4.8,
so we’re restoring that behavior.
Warlock
- Warlocks will no longer automatically revive their pets at the start of a
Challenge Mode Dungeon, if they have an active Grimoire of Sacrifice.
Warrior
- Warriors will now correctly get Rage when struck by Rampage on the Megaera encounter.
What This Means for Players
Raid progression gets smoother with a progressive, opt-out debuff—great for guilds catching up while preserving original difficulty for those who want it.
Priest gameplay consistency is restored, especially in PvP, aligning behavior with patch 5.4.8.
Edge-case fixes for pets, rage generation, transmogs, and quests clean up long-standing annoyances.
Stay tuned on WCUI for more MoP Classic updates, raid tuning changes, and class hotfix coverage.
The storm has returned to Pandaria — and with Patch 5.5.3, adventurers are stepping into one of the most ambitious content drops of the Mists of Pandaria Classic era. New zones, new world bosses, a massive new raid, Challenge Mode Platinum medals, and the continuation of Wrathion’s legendary questline all await both factions.
Whether you’re setting sail for the Isle of Thunder, hunting colossal dinosaurs on the Isle of Giants, or pushing for leaderboard-worthy Challenge Mode runs, this update reshapes nearly every corner of end-game gameplay.
🌀 A Thunderstorm Over Pandaria
Patch 5.5.3 brings two new explorable zones — the Isle of Thunder and the Isle of Giants — each packed with new dailies, events, creatures, secrets, mounts, and world bosses. The conflict between the Kirin Tor Offensive and the Sunreaver Onslaught escalates as both factions race to shut down Lei Shen’s growing power.
Meanwhile, Wrathion continues his search for answers deep within the Throne of Thunder… and he’s ready to recruit heroes brave enough to face the Mogu and their Zandalari allies once again.
⚡ Throne of Thunder: A 12-Boss Epic
One of the most iconic raids in modern WoW returns in full force. With 12 encounters — and a hidden 13th for heroic conquerors — the Throne of Thunder is the central pillar of this patch’s PvE experience.
Reputation with the Shado-Pan Assault is now tied exclusively to raid progression, opening the door to powerful Valor rewards and raid-ready gear upgrades.
🦖 Isle of Giants & New World Bosses
Far to the north of Kun-Lai Summit, the Isle of Giants emerges from the mists, teeming with primal devilsaurs, direhorns, and skyscreamers. The Zandalari have armed their greatest champion — Oondasta — while Nalak, the Storm Lord waits as the gate guardian of Lei Shen’s citadel.
Prepare your raid group, your drums, and your repair bills — these world bosses are designed to test even the most coordinated groups.
🔥 Legendary Questline Progression
The Black Prince’s campaign continues as Wrathion digs deeper into the secrets of Mogu power. Heroes will venture into the depths of the Thunder King’s palace and unlock access to a new legendary metagem, the Crown of Heaven.
Players who missed earlier stages of the quest or need to reacquire rewards such as Sha-touched gems can now purchase them from a new Blacktalon Quartermaster.
🌾 Taking Over the Farm
If you fell in love with working the land in Pandaria, Patch 5.5.3 finally lets you take over Sunsong Ranch. Once you’ve reached Exalted with the Tillers and unlocked all 16 plots, you can acquire the farm from Farmer Yoon via a quest.
Your farmhouse becomes a proper rest area, complete with the ability to bind and instantly log out, and you’ll start receiving faction work orders that reward reputation when completed.
⚔️ Class Tuning & PvP Adjustments
Patch 5.5.3 introduces a wide pass of tuning across nearly every class, especially around the balance point created by Throne of Thunder gear. Many MoP-era buffs are partially rolled back or smoothed out, bringing damage, mitigation, and healing closer to their intended targets.
In PvP, systems such as Battle Fatigue, item level caps, and Base Resilience are adjusted to more closely resemble Season 13, helping restore the feel and pacing of original Mists arenas and battlegrounds.
🏆 Challenge Modes: Introducing Platinum
Challenge Modes now go beyond Gold with the introduction of the Platinum medal. This new tier rewards Valor, extra cosmetics, and a new currency — Platinum Coins — which can be exchanged for transmogs, toys, mounts, and more.
Each dungeon also gains a unique Platinum-only toy, usable inside Challenge Modes, and the fastest players in each season can earn exclusive titles and mounts for their remarkable times.
Join the assault to conquer Emperor Lei Shen’s island stronghold, unlock new questlines and daily quest hubs, and participate in special events. Earn the right to visit the fabled Treasure Room, and lay claim an arsenal of powerful Mogu artifacts for their faction.
Each faction’s finest are spearheading the assault: the Kirin Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor’themar Theron.
Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount.
After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused.
PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well.
Conquer the Isle to unlock the powerful Lightning Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past.
Join the war effort and find transportation to Isle of Thunder by visiting the Shado-Pan Garrison in Townlong Steppes on the western shores of Pandaria.
The Isle of Thunder will be unlocked progressively week by week. Initially only some of the Isle’s features will be unlocked. Future unlocked content will include the Stormsea Landing and the outdoor raid boss, Nalak, the Storm Lord.
A Key to the Palace of Lei Shen can be brought to the Shado-Pan on the Isle of Thunder and used to infiltrate the fabled treasure vaults of the first emperor.
Heroes are tasked with grabbing as much loot as they can within five minutes.
Larger chests will have the most loot, including special keys that can be used at the end of the run for a chance at epic gear and other major rewards.
Keys are awarded from rare mobs, hidden chests around the island, and from award satchels obtained by completing daily quests.
New Raid: Throne of Thunder
Lei Shen, the Thunder King, has returned to take vengeance on Pandaria. The heroes of the Alliance and the Horde must stop the newly resurrected tyrant and his Zandalari allies in the massive new raid: Throne of Thunder.
Throne of Thunder is a sprawling citadel with 12 new raid encounters. Players that defeat Emperor Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe.
Join the Shado-Pan Assault in their singular drive to see The Thunder King defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can only be earned in the Throne of Thunder raid dungeon.
Ao Pye at Niuzao Temple in Townlong Steppes offers Shado-Pan Assault faction gear Valor points. Teng of the Flying Daggers, the other Shado-Pan assault quartermaster, can be found underneath the Conqueror’s Terrace on the Isle of Thunder.
New Zone: Isle of Giants
A new island has appeared in the mists. Isle of Giants has an assortment of primal devilsaurs, direhorns, and skyscreamers increased by the Zandalari Trolls. Players who dare venture through the fatiguing waters north of Kun-Lai Summit will be rewarded with the opportunity to battle dinosaurs, collect bones, and obtain new pets and mounts. Hunters also have a chance to find an Ancient Tome of Dinomancy, allowing them to tame their own Direhorn.
New World Bosses: Oondasta andNalak, the Storm Lord
After the Isle of the Thunder King has been conquered, the gate guardian of the Thunder King’s citadel will appear. Test your mettle against Nalak, the Storm Lord.
Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari. He awaits players brave enough (or foolhardy enough) to seek him out on the mysterious Isle of Giants found in the seas north of Kun-Lai Summit.
Legendary Questline Continues
Wrathion is determined to know the origin and source of Mogu power, and Azeroth’s mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King’s Palace to face trials of perseverance and skill. Along the way, unlock the secrets to a new legendary metagem, the Crown of Heaven.
Players seeking to re-acquire previous Legendary quest rewards (Such as gems for Sha-touched weapons) can now speak with the Blacktalon Quartermaster, the surly-looking Pandaren standing in the first floor of the Tavern in the Mists.
Taking over the Farm
Players who have grown attached to working the land at Sunsong Ranch can now acquire the farm from Farmer Yoon via a quest.
The farmhouse becomes a rest point like an Inn, where the player can bind and instantly log out.
Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.
The option to take over the farm is available to characters that are exalted with the Tillers and have unlocked all 16 farm plots.
New Changes
Thunderforging
Non-Thunderforged items will be upgradeable twice for 3 items level each time, totaling an increase of 6 item levels.
These upgrades will cost 250 Valor Points each (500 total).
These upgrades are only available for the first 4 weeks of Throne of Thunder.
When the 5th reset occurs, on the week of January 6, 2026, these will swap over to the current 5.5.2 cost for epic item upgrades of 1000 Justice Points each (2000 total).
Classes
Death Knight
Raise Ally no longer costs Runic Power (was 30).
Blood
Now gains Residual Blood after using Death Strike during the Ra-den encounter. Residual Blood lasts for 3 seconds and counts as an Active Mitigation effect for the purposes of the Fatal Strike mechanic.
5.5.0 %damage reduction added to Blood Presence decreased to 0% (was 2%).
Death Strike now additionally heals the Death Knight for 5% of their attack power.
This allows Blood Death Knight’s Vengeance to help scale their mitigation like other tanks. This is being introduced at a small% because it is affected by both Scent of Blood stacks, and Mastery: Blood Shield.
Raise Dead for Blood Death Knights now correctly benefits from Vengeance attack power.
This was erroneously only partially removed in 5.5.0.
Mastery: Blood Shield is now correctly based on the amount healed by Death Strike including healing modifiers.
This behavior is isolated to PvE and only affects positive healing modifiers. This is to prevent changing the behavior of Mastery: Blood Shield while under a negative healing modifier.
Unholy
Summon Gargoyle will no longer stutter its casts and will chain its casts back to back.
Summon Gargoyle can now cast up to 26 Gargoyle Strikes before it is dismissed.
Under the original MoP rules, players only got 25 to 26 Gargoyle Strikes. A bug emerged where being at a certain level of haste would actually decrease the amount of Gargoyle Strikes that went out. In order to fix this, we removed the cast gating on the ability that was present in original MoP, but introduced a hard cap on how many strikes can be cast to keep the upper limit the same.
Druid
Balance
5.5.0 %damage increase while in Moonkin Form increased to 20% (was 10%).
This is an increase compared to PTR and a decrease compared to pre-Throne of Thunder values.
5.5.0 damage increase to Force of Nature decreased to 5.1% (was 3.64% on PTR, 9.1% pre-Throne of Thunder).
Feral
5.5.0 %damage increase to Savage Roar decreased to 3% (was 0% on the PTR, and 5% pre-Throne of Thunder).
Guardian
5.5.0 damage increase while in Bear Form decreased to 8% (was 15%).
Restoration
Meditation’s in combat Mana Regeneration from Spirit increased to 55% (was 50%).
Hunter
Survival
5.5.0 reduction to Explosive Shot damage decreased to 0% (was 5%).
Mage
Arcane
5.0 damage increase to Arcane Blast decreased to 5% (was 15%).
5.0 damage increase to Arcane Barrage decreased to 5% (was 19%).
5.0 damage increase to Arcane Missiles decreased to 5% (was 15%).
Fire
5.0 damage increase to Pyroblast decreased to 15% (was 30%).
5.0 increase to Critical Mass’s value decreased back to the 5.4.8 value of 1.3x (was 1.5x).
Frost
5.1 damage increase to Frostbolt decreased to 5% (was 15%).
5.1 damage increase to Frostfire Bolt decreased to 5% (was 15%).
5.1 damage increase to Ice Lance decreased to 5% (was 15%).
Monk
Windwalker
The base %damage value on Tigereye Brew per stack increased to 5% (was 3.5%).
Paladin
Hand of Sacrifice no longer causes a Global Cooldown (new).
Protection
Grand Crusader has been changed to its Patch 5.2.0 version.
Grand Crusader now has a 12% chance to activate when the Paladin dodges or parries a melee attack, or lands a Crusader Strike or Hammer of the Righteous (was 30% chance on dodge or parrying a melee attack).
5.5.0 increase to Seal of Insight attack speed, decreased to 5% (was 10%).
Retribution
5.5.0 damage increase to Templar’s Verdict increased to 27% (was 20%).
5.5.0 damage increase to Crusader Strike, Exorcism, Judgment, Divine Storm, Hammer of the Righteous, and Hammer of Wrath increased to 20% (was 10%).
Priest
Holy
5.0 reduction to Divine Hymn’s healing increased to 50% (was 35% reduction).
5.0 reduction to the cooldown of Chakra’s increased to 25 seconds off (was 20 seconds off).
5.0 reduction to Divine Hymn’s healing increased to 50% (was 35% reduction).
5.0 reduction to the cooldown of Chakra’s increased to 25 seconds off (was 20 seconds off).
Healing done by Divine Star decreased by 15% (new).
Prayer of Healing’s base cast time is decreased by 0.5 sec for Holy Priests (new).
Prayer of Healing’s healing increased by 15% (new).
Prayer of Mending no longer counts as an Area of Effect heal for Chakra: Sanctuary (new).
Renew duration increased by 3 seconds for a total of 15 seconds (was 12 seconds) (new).
This also increases the amount of direct healing from Rapid Renew.
Fixed a bug where Chakras were not providing their full 35% bonus to both Renew and Prayer of Mending. (BUG FIX)
Prayer of Mending now counts as a single-target heal for Chakra: Serenity (new).
Prayer of Mending’s aura landing on a target will trigger the refreshed duration on Renew. It will not refresh the renew when it heals or bounces.
Lightwell Renew and Lightspring Renew now benefit from Chakra: Serenity (new).
Shadow
5.5.0 damage increase to Shadow Word: Pain decreased to 7% (was 18%).
5.5.0 %damage increase while in Shadowform decreased to 7% (was 10%).
Shaman
Elemental
5.5.0 increase to Lightning Bolt decreased to 5% (was 20%).
5.5.1 increase to Chain Lightning decreased to 0% (was 10%).
5.5.1 increase to Fulmination decreased to 0% (was 10%).
Warlock
Affliction
5.0 damage increase to Corruption decreased to 0% (was 20%).
5.0 damage increase to Agony decreased to 0% (was 5%).
5.0 damage increase to Drain Soul’s DoT triggers decreased to 20% (was 40%).
5.0 damage increase to Malefic Grasp’s DoT triggers decreased to 10% (was 20%).
5.0 damage increase to Drain Soul decreased to 20% (was 25% on PTR, 50% pre-Throne of Thunder).
5.0 damage increase to Malefic Grasp decreased to 15% (was 25% on PTR, 50% pre-Throne of Thunder).
Demonology
5.0 damage increase to Bane of Doom decreased to 25% (was 50%).
5.0 damage increase to Hellfire decreased to 10% (was 25%).
5.0 damage increase to Immolation Aura decreased to 10% (was 25%).
5.1 damage increase to Soul Fire decreased to 10% (was 20%).
Warrior
The 4-piece Throne of Thunder damage Tier Set is now activated by Recklessness (was Skull Banner).
Fury
5.5.0 increase to Enrage and Berserker Rage duration decreased to 0 seconds (was 2 seconds).
Protection
5.5.0 increase to Shield Barrier’s attack power ratio decreased to 0% increase (was 11% increase).
This places Shield Barrier back to its 5.4.8 ratio of 1.8x instead of 2.0x.
All class changes above are ineffective in PvP.
Player versus Player
Battle Fatigue, Maximum Item Level, and Base Resilience in the open world and in 3v3 Arenas have all been changed to their original Season 13 values.
2v2 adjusted to -1% Base Resilience and 5v5 adjusted to +1% Base Resilience for the brackets.
Conquest gain from 5v5 increased by 60%.
Rating requirements for Tyrannical enchant removed and a base version of the enchant implemented.
Conquest requirements and Conquest costs for Tyrannical Primal Diamond removed and replaced with an Honor cost.
Legendary Questline
End bosses in Celestial Dungeons now have a chance to drop both a Sigil of Wisdom and a Sigil of Power.
Previously, bosses were assigned a specific sigil they could drop.
Secrets of the Empire now have a chance to drop from Celestial Dungeon End Bosses.
Titan Runestone have a chance to drop from Celestial Dungeon end bosses.
During the Throne of Thunder phase of Celestial Dungeons, Sigils of Power and Sigils of Wisdom cost 30 August Stone Shards (was 60 August Stone Fragments).
Secrets of the Empire can be purchased and costs 10 August Stone Shards.
Titan Runestone can be purchased and costs 30 August Stone Shards.
Heart of the Thunder King can be purchased and costs 70 August Stone Shards.
For the Battleground quest, players are now required to play in a Temple of Kotmogu and Silvershard Mines Battleground (was win in a Temple of Kotmogu and Silvershard Mines battlegrounds).
Celestial Mode Dungeons
Avoid the Thunder King’s traps and petition the Celestials for new, more powerful blessings to survive the challenges ahead.
Might of the Thunder King: Enemies in the Celestial Dungeons will have the following buffs.
Damage increased by 35%
Health increased by 125%
Lightning Traps: Players will need to avoid cycling lightning traps throughout the dungeons.
Thunderstorms: All dungeons will experience new weather as a powerful thunder storm takes over.
Summon the Storm: Every 60 seconds, a boss is influenced by Lei Shen, the Thunder King, and will use one of the 3 new lightning based abilities.
Each of the Celestials will gain an additional buff as part of their blessing. While in combat the power of the Celestial slowly charges, and will allow players to summon a servant of their chosen Celestial to cast an ability to assist them.
Power of Chi-Ji: An avatar will bestow a weakened version of Blazing Song to all allies.
Power of Yu’lon: An avatar of Yu’lon will breathe Jadefire on nearby enemies and amplify all Magic damage done by players for a short duration.
Power of Niuzao: An avatar of Niuzao will cause an earthquake, repeatedly stunning nearby enemies and increasing all Physical damage they take for a short duration.
Power of Xuen: An avatar of Xuen will create a lightning vortex at its location pulling all nearby enemies to its location and granting all allies a weakened version of Spectral Ferocity.
Celestial Dungeons will begin the week of December 16, 2025, with the weekly reset in each region.
Challenge Mode Dungeons
There is now a new challenge for Challenge Modes, the Platinum medal. This medal exists above Gold, and its structure is similar to Bronze, Silver, and Gold. Platinum rewards Valor and some additional rewards for each instance completed within the time limit. There are achievements associated with the Platinum medals.
Each dungeon now has a unique toy themed around that dungeon that is awarded with the Platinum achievement. These toys are only usable in Challenge Modes, and each may be used in any Challenge Mode.
Temple of the Jade Serpent: Platinum Boots of Expeditious Retreat
Stormstout Brewery: Platinum “Little Ale”
Gate of the Setting Sun: Platinum Rod of Ambershaping
Shado-Pan Monastery: Platinum Potion of Invisibility
Siege of Niuzao Temple: Platinum Amber
Mogu’shan Palace: Platinum Battle Horn
Scholomance: Platinum Vial of Polyformic Acid
Scarlet Halls: Platinum Battle Banner
Scarlet Monastery: Platinum Sacrificial Dagger
Platinum Coins
Beginning in 5.5.3, the Challenge Conqueror achievements will award Platinum Coins, a new currency. This currency allows you to purchase some new Transmog items, Toys, Mounts, and Tabards.
These items are available to purchase in Shrine of the Two Moons, and Shrine of Seven Stars.
Any timed Platinum runs will award two additional Platinum coins.
Leaderboard
Players who obtained a faster Platinum time (referred to as “Remarkable” times in achievement descriptions) for each seasonal dungeon are awarded a Title and Mount. When 5.5.3 is live in each region, the rewards for players who meet this criteria should immediately have access to their new Title and Mount.
Blizzard has deployed a new round of hotfixes for Mists of Pandaria Classic on November 26, 2025, bringing important corrections and tuning changes as players gear up for the arrival of Phase 3. These updates fix several vendor issues and ensure players can finally purchase items that were previously unavailable.
The major highlight of this hotfix cycle is the fix to PvP vendor inventories:
Armsmaster Holinka and Roo Desvin once again correctly sell the Wyrmhide Gladiator set.
Players who were previously blocked from completing their sets should now find the full inventory as intended.
This resolves a long-standing frustration for PvP-focused players, especially those preparing for the gear curve shift expected in Phase 3.
Phase 3 Is Coming — Time to Prepare
With Phase 3 set to introduce major content — including new zones, world bosses, updated challenge modes, and the Throne of Thunder raid — the current hotfix push is clearly part of Blizzard’s pre-patch stabilization work.
The third phase of MoP Classic — dubbed “The Thunder King” — will go live on December 9, 2025 (3:00 PM Pacific Time). (Blizzard Watch) With it come major additions: two fresh zones (the Isle of Thunder and the Isle of Giants), world bosses, a new gear-upgrade system (“Thunderforging”), revamped challenge modes, and — most importantly — the new raid Throne of Thunder. (Blizzard Watch)
What This Means for Players
New horizons — Explore the Isle of Thunder & Isle of Giants for the first time.
Epic challenges — Fight world bosses like Nalak, the Storm Lord and Oondasta, or dive into the Throne of Thunder raid with your guild.
Better loot — Thanks to Thunderforging, raid drops now have a chance to appear up to 6 item-levels higher than standard — a big upgrade boost.
Competitive edge — New challenge-mode timers, dungeons with Celestial mechanics and attractive seasonal rewards (mounts, titles, transmogs…) give motivation to both casual players and seasoned raiders.
What We Recommend Doing Right Now
Start prepping your characters: check gear, professions, consumables — get ready for the incoming zone unlock.
Reach out to guildmates / friends: early January (post-release) will likely see lots of group activity — good time for raids or world-boss runs.
Keep an eye on community and official news: first patches often bring balance tweaks or bug fixes — valuable before committing to major runs.
Mark Your Calendar!
Phase 3 “The Thunder King” – Live on December 9, 2025