Blizzard has deployed a hotfix today to address an issue affecting Level 58 boosted characters in TBC Classic Anniversary who did not properly receive their Riding skill.
According to Community Manager Kaivax, the problem has now been corrected:
With a hotfix earlier today, we corrected the level of Riding skill for boosted characters who did not receive Riding correctly. Upon completing the first boost quest “A New Beginning”, boosted characters should now automatically receive Apprentice Riding.
What you need to do if you were affected
If you boosted a character and already completed “A New Beginning” but did not receive Apprentice Riding:
👉 Simply log out and log back in — your Riding skill should then be granted automatically.
Blizzard indicated that they are confident in the fix, but they will continue monitoring reports in case any characters are still affected.
Why this matters
This fix is important because:
Apprentice Riding is required to use most ground mounts
Many boosted players were unable to ride properly after using their Level 58 boost
This issue could have delayed players preparing for Outland
With this resolved, boosted characters should now be fully ready to step through the Dark Portal when TBC Classic Anniversary launches on February 5, 2026.
With The Burning Crusade Classic Anniversary Edition officially gearing up for launch on February 5, 2026, Blizzard has now enabled one of the most anticipated services for returning and new players alike: the Level 58 Character Boost (Anniversary).
This makes it easier than ever to step through the Dark Portal and begin your journey in Outland without having to replay the entire 1–58 leveling experience in Classic Azeroth.
Jump Straight Into Outland
The new Level 58 Character Boost (Anniversary) allows you to instantly bring a character up to level 58, fully prepared to start questing in Hellfire Peninsula and beyond.
This is especially useful for:
Players returning after a long break
Those who want to reroll a new class for TBC
Blood Elf and Draenei fans who want to dive straight into their TBC experience
Classic players who don’t want to redo the full leveling grind
Important details:
The boost is only usable on WoW Classic Anniversary realms
It is tied to the specific WoW account on which it was purchased or redeemed
Blood Elf and Draenei characters are eligible for the boost
Dark Portal Pack Still Available
Alongside the boost, Blizzard is also promoting the Burning Crusade Classic Anniversary Dark Portal Pack, which includes several cosmetic rewards:
The price of the pack is dynamic, meaning it will automatically be reduced if you already own some of the included items. Each item is also available separately.
What This Means for Players
With boosts now live, we expect to see:
More players preparing characters before February 5
Increased activity on TBC realms
More players rolling Blood Elves and Draenei in advance
A smoother transition into Outland at launch
If you’re planning your return to TBC Classic Anniversary, now is a great time to decide your main, prepare your UI, and get ready for the Burning Legion.
With The Burning Crusade Classic Anniversary now live, many players are asking the same question: “What are the best PvE DPS specs in TBC?”
In this article, we break down the PvE DPS tier list for Phase 1 (Gruul’s Lair & Magtheridon), based on both practical raid performance and real-world data from Warcraft Logs (top 10% parses). While raw damage matters, raid utility and composition are just as important in TBC, so we also take that into account when ranking each specialization.
⚠️ Important note: This tier list focuses strictly on PvE raid performance at level 70. It does not consider PvP viability, boosting, or 5-man dungeons.
🔵 A Tier – Very strong specialization with solid damage and meaningful raid contribution.
🟡 B Tier – Decent performer, often valued more for utility than raw DPS.
🔴 C Tier – Weak DPS performance in raids; playable but rarely optimal.
PvE DPS Tier List – Phase 1 (TBC Anniversary)
🟣 S Tier (Top Performers)
These specs dominate damage meters or bring critical raid value.
Beast Mastery Hunter — 1460 DPS The strongest overall DPS in Phase 1. High damage, excellent scaling, and reliable performance on almost every encounter.
Arcane Mage — 1440 DPS Incredible burst damage and excellent mana efficiency in early TBC raids.
Survival Hunter — 1435 DPS Slightly behind BM but still extremely powerful, especially with proper raid buffs.
Destruction Warlock — 1386 DPS Strong sustained DPS with great cleave potential and excellent raid utility.
Fire Mage — 1230 DPS Competitive damage with great scaling and reliable performance.
🔵 A Tier (Very Strong Choices)
High-performing specs that contribute well to raids.
In TBC Classic Anniversary, raid composition matters just as much as raw DPS. Specs like Shadow Priest, Enhancement Shaman, and Retribution Paladin may not top the meters, but they can be invaluable for raid performance.
If you want to push maximum damage in Phase 1, your best bets are:
The Burning Crusade Classic Anniversary just received a new round of hotfixes on January 14, 2026, resolving several important issues affecting players since launch.
According to a blue post from Blizzard Community Manager Kaivax, the following changes are now live on TBC Classic Anniversary servers:
January 14, 2026 Hotfix Summary
Character Boost services restored after a brief outage
Arena Skirmishes enabled, as originally intended
Addon throttling issue fixed, restoring normal addon behavior
Chronoboon Displacer returned to its adjusted state:
Cost: 1 gold
Stack size: 10
These fixes address several of the most disruptive early-launch problems and should noticeably improve the overall gameplay experience going forward.
The Burning Crusade Classic Anniversary realms are finally live, letting players roll their new Blood Elf Paladins and Draenei Shamans — but not without a few hiccups.
Many players quickly noticed that the $60 Character Boost they had purchased was not working after logging in. Blizzard has since confirmed that both the Character Boost and Name Change services have been temporarily disabled on the TBC Anniversary servers while engineers work on resolving the problem.
[#Warcraft] We have temporarily disabled Character Boost and Name Change services on Burning Crusade Classic Anniversary and WoW Classic while we fix an issue. Thank you for your patience.
Tom Ellis, Senior Game Producer for World of Warcraft, stated that a fix for the Character Boost should be coming later today.
For now, players can access the realms, create characters, and explore the pre-patch content — but any purchased boosts will remain unavailable until Blizzard completes the fix.
We’ll keep this page updated as soon as Blizzard rolls out the solution.
The moment many of us have been waiting for is here: The Burning Crusade Classic Anniversary is officially live! Players around the world are fired up and ready to jump back into Outland — but there’s a catch.
👉 As of right now, the servers are not yet online due to ongoing technical issues. The team is actively working on resolving these problems, and we’ll update this post as soon as things are back up and running.
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What’s New in the Anniversary?
This Anniversary event brings a range of features, rewards, and quality-of-life enhancements to TBC Classic, including (but not limited to):
🚫 Servers are live in name only — you can’t log in yet. Technical challenges have delayed full access, and the team has indicated that more updates are coming soon.
[#WoWClassic] Current maintenance has been extended until 6:00 PM (PST), we apologize for any disruption
The Burning Crusade Classic Anniversary is the next major milestone for WoW Classic players. Starting from fresh realms launched for the 20th Anniversary in November 2024, these servers now move forward into The Burning Crusade — with a structured roadmap, phase system, and some important quality-of-life changes.
This guide explains the full TBC Classic Anniversary roadmap: release dates, phase content, and what players should expect at each stage of progression.
Key Release Dates
The confirmed timeline for the start of The Burning Crusade Classic Anniversary.
TBC Pre-Patch: January 13, 2026
TBC Classic Launch: February 5, 2026
Phase 1 Raids Open: February 19, 2026
The TBC Classic Anniversary realms are the same servers launched on November 21, 2024 for WoW Classic’s 20th Anniversary. These realms now progress naturally into The Burning Crusade.
What Makes Anniversary Servers Different?
Several modern improvements are included from day one.
Improved reporting system
Guild leadership dethroning system
Chronoboon Displacer with up to 10 stored buffs
Improved PvP honor system (Phase 2)
Graphics upgrades
Instant mail between characters on same account
No buff/debuff limit
Dual Spec
Pre-Patch – January 13, 2026
The Burning Crusade truly begins here.
The pre-patch is almost an expansion on its own. It introduces:
With the arrival of the Burning Crusade Classic pre-patch on Anniversary realms, Blizzard scheduled an unusually long 24-hour maintenance window. For many players, that raised questions — why so long? and what are they actually doing?
This week, Blizzard developer Fwoibles (arnetHound) finally shared the story behind the scenes in a detailed forum post. You can read the original explanation directly on Blizzard’s forums here:
And honestly — the technical challenge is impressive.
🧭 Quick Summary
If you just want the short version:
Blizzard scheduled a rare 24-hour maintenance for TBC Anniversary
Anniversary realms were originally running inside Classic Era’s infrastructure
That setup could not support the transition to Burning Crusade
Engineers created a brand-new migration method called “Persistent In Place”
Account & regional data are being moved, while character data stays in place
This avoids guild breakage, character transfers, and name conflicts
When realms return, everything will look exactly the same to players
The Real Problem: Anniversary Was Never Meant to Become TBC
When Anniversary realms launched, Blizzard took a shortcut to get them online fast.
Instead of building a brand-new environment, Anniversary realms were quietly running inside the existing Classic Era infrastructure, with only a thin software layer separating them.
This worked… mostly. You might remember the hilarious moment when Season of Discovery players accidentally invaded Anniversary Alterac Valley — that was the wall cracking.
Blizzard always knew this setup wouldn’t survive TBC. At some point, Anniversary realms had to be migrated into their own full environment.
That moment is now.
Why This Migration Is So Hard
Normally, Blizzard would use their “Connected Realms” tooling to migrate data — but that system was outdated and risky.
Another option: perform millions of character transfers.
Problem? That would:
break guilds
create massive name collisions
generate a nightmare of player issues
So Blizzard’s engineers came up with something new.
The Solution: “Persistent In Place”
Instead of copying everything, Blizzard invented a new approach they call:
Persistent In Place
World of Warcraft stores data across three databases:
Database
What it stores
Persistent
Characters, guilds, items
Account
Achievements, account data
Regional
Realm lists, tokens, region-wide systems
During this maintenance:
Account & Regional data are being fully copied into the new TBC environment.
Persistent data stays exactly where it is.
That means something completely new for WoW’s infrastructure:
Two different versions of World of Warcraft will temporarily read and write to the same persistent database — safely separated by environment tags.
It’s bold. It’s risky. And testing shows… it works.
What This Means for Players
When realms come back up:
Your characters will be exactly where you left them
Your guilds, mail, items, names — unchanged
Realm names remain the same
No disruptive transfers
No guild breakage
No naming chaos
From the player side: nothing breaks, nothing changes, everything works.
Behind the scenes: one of the most complex migrations Blizzard has attempted since original Classic launch.
Final Thoughts
This is a one-time infrastructure operation — and once it’s complete, Anniversary realms will finally be standing on their own, ready for the full Burning Crusade journey.
Massive respect to the Classic & Live Ops teams for pulling this off.
The Burning Crusade Classic is officially coming to Anniversary realms, and Blizzard has now published the final timeline for the transition — including maintenance dates, pre-patch release, and important character transfer deadlines.
Here’s everything you need to know.
TBC Classic Anniversary Pre-Patch: When Does It Start?
Blizzard has confirmed a 24-hour maintenance for all Anniversary realms:
Start: Monday, January 12 at 3:00 PM PST (Americas & Oceania)
Duration: 24 hours
Result: When realms come back online, the Burning Crusade Classic pre-patch will be live on Anniversary realms.
This marks the official beginning of the TBC transition for Anniversary players.
Important: Character Transfer Deadlines
Blizzard also clarified how character transfers will work around this transition — and the deadlines are strict.
Before Maintenance Begins
Until the servers go offline on January 12 at 3:00 PM PST:
Free transfers from Anniversary → Classic Era are available
Hardcore Anniversary → Normal Anniversary transfers are available (so your character continues into TBC but is no longer Hardcore)
After Maintenance Starts
Once the maintenance begins:
All free transfers to Classic Era close
Any character remaining on Anniversary realms will automatically continue into TBC Classic
Characters on Hardcore Anniversary that were not transferred will remain locked to their current ruleset
Blizzard strongly recommends transferring early, as last-minute transfers may experience delays or issues.
What This Means for Players
If you want your character to stay in Classic Era and not advance into TBC, you must transfer before maintenance.
If you want your Hardcore character to continue into TBC, you must first transfer it to a Normal Anniversary realm before maintenance begins.
After that window closes, your choices are locked.
With the Burning Crusade Anniversary pre-patch coming in January, Blizzard is making PvP feel closer to “real competitive play” than anything we had in Vanilla — but without the old rank-grind pain. The big headline is simple: Arena is the main endgame, and the entire system has been rebuilt to remove friction, improve matchmaking, and make gearing more accessible while keeping the very top rewards prestigious.
What’s New in TBC Anniversary PvP (The Big Picture)
TBC Anniversary shifts PvP from time-based grinding to skill-based progression, built around seasons and personal ratings.
In Vanilla, PvP progression largely rewarded time investment — hours of queueing, weekly brackets, and a system where dedication often mattered more than performance. In TBC Anniversary, the philosophy is different: PvP is designed to be repeatable, competitive, and less punishing. You’re expected to play regularly, improve, and earn rewards that reflect performance instead of pure grind.
Arena becomes the core competitive mode (2v2, 3v3, 5v5)
Arena Teams are removed — ratings are personal
All characters start at 1500 rating (so you can climb up or drop down)
Once per week, you can reset to 1500 for gold if you’re below 1500
Battlegrounds are unrated and reward Honor (plus reputation), not ladder progression
PvP gear is cheaper, with fewer rating requirements overall
Resilience matters — PvP gear becomes a real requirement for Arena
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Why this matters
TBC Anniversary is trying to keep the “team spirit” of Arena alive, while removing the roster-lock friction that made original Arena Teams annoying to manage week after week.
Arena Overhaul: No Teams, Personal Ratings, and a 1500 Start
Blizzard’s biggest changes are aimed at making Arena more flexible, more fair, and harder to abuse.
In original TBC, Arena Teams were part of the identity of the system — you created a team, built a roster, and your rating lived on that team. It had a fun “esports” vibe… but it also created a ton of friction. Want to play with someone else? You had to juggle team invites. Want to try a different comp? You often had to rebuild from scratch. And worse: a high-rated player could leave a strong team and join a fresh low-rating team, creating ugly matchmaking situations.
For Anniversary, Blizzard is ditching Arena Teams entirely while trying to preserve the best part of that “team feeling”: starting at 1500, playing your weekly matches, and steadily progressing without administrative headaches.
Arena Teams Are Gone (and That’s a Good Thing)
No more rosters. No more “you can only be on one team per bracket.” No more weekly stress about who can make games. Instead, each character has a personal rating per bracket, and you can play with different partners without needing to form a formal team.
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In practice
This should make it easier to queue with friends, test comps, and keep playing even when your “main partner” is offline — without losing the sense of progression tied to your rating.
1500 Starting Rating for Everyone
Every character starts at 1500 instead of 0. That sounds like a simple number change, but it dramatically impacts how Arena feels week-to-week. Starting at 1500 means there’s “room to fall,” which improves matchmaking stability and keeps the ladder from being a pure upward-only treadmill.
Each bracket has its own rating: 2v2, 3v3, 5v5
Your rating is character-based, not team-based
Matchmaking should be fairer because you can’t “wipe your history” by switching teams
Weekly Rating Reset (Gold) — Only If You’re Below 1500
Once per week, per character, you can pay gold to reset your rating back to 1500 — but only if you are currently below 1500. Ratings above 1500 cannot be reset. The gold cost varies depending on your bracket (2v2 / 3v3 / 5v5), and each bracket has its own weekly reset.
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Important
This isn’t a “free redo” button for high ratings. It’s a way to recover from a bad week below 1500 without encouraging the abusive behavior that old team resets could create.
The goal is pretty clear: if you had a rough set of games, you’re not locked into a miserable climb from deep below the baseline. But if you’re already performing above baseline, Blizzard wants you to own that rating and keep competing at that level.
Gearing Changes: Lower Costs, Fewer Walls, More People Playing
Anniversary Arena isn’t just changing matchmaking — Blizzard is also reducing the gear barrier so more players can participate.
TBC is the expansion where PvP gear becomes truly “mandatory” for competitive play, largely because of Resilience. Without it, you often feel like you’re made of paper — and the difference between surviving a burst window and being deleted can come down to just a few pieces.
That’s why Blizzard is making entry-level gearing smoother. Overall costs are going down slightly, and the rating-gated pieces are limited to a small number of prestige slots.
Rating Requirements (Only for a Few Key Pieces)
In Anniversary, most PvP items are not locked behind rating. The big exceptions are:
Weapons: 1700 rating required
Shoulders: 2000 rating required
That weapon requirement matters a lot more now that you start at 1500. Dropping the requirement to 1700 (from the higher thresholds players remember) effectively brings “real” weapon access closer to the average competitor while still forcing you to earn it through performance.
Reputation PvP Sets Arrive in Season 1 (Earlier Than Before)
Reputation-based PvP gear will be sold starting with the first Arena Season instead of later phases. This is a big change because rep gear is often the bridge between “fresh 70” and “I can actually survive in Arena.”
Set Bonuses Now Combine Across Honor + Reputation Gear
This one is easy to underestimate, but it’s huge for early gearing flexibility: the item set bonuses for reputation PvP gear are now combined with their Honor equivalents (Grand Marshal / High Warlord). That means you can mix pieces and still unlock meaningful bonuses.
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Example
Wearing 2 pieces of a reputation set + 2 pieces of an Honor set can unlock the full 2- and 4-piece bonuses as intended — not just “two separate 2-piece bonuses.”
Battlegrounds & Honor: Still Important, Just Not Ranked
BGs remain the best way to farm Honor, practice mechanics, and round out your PvP set.
TBC Anniversary does not introduce Rated Battlegrounds. So if you’re coming from later expansions, it’s important to reset expectations: BGs don’t give ladder status. They’re there to fuel your PvP economy (Honor + rep) and help you build the foundation needed to compete in Arena.
In practice, BGs become the “engine room” of early PvP: you grind the basics, buy off-pieces, and build Resilience until you can reliably survive openers and pressure in Arena.
Eye of the Storm (New Battleground)
Eye of the Storm is the standout addition: it blends node control with a flag objective, forcing constant rotations and real map awareness. It’s less “tug-of-war” than classic BGs and more about making the right move at the right time — which lines up nicely with TBC’s PvP identity.
World PvP & Halaa: The Outland Hotspots
World PvP is unranked — but it’s still where a lot of memorable TBC moments happen.
World PvP in Outland tends to happen naturally around high-traffic objectives: quest hubs, farming routes, and daily areas once they open. It’s chaotic, unstructured, and often unfair — which is exactly why many players love it.
The most iconic objective is Halaa in Nagrand — a capture point that triggers real faction fights and offers its own rewards loop. If you’re on a PvP server, don’t be surprised if “quick dailies” turn into 30 minutes of escalating revenge battles.
Rewards: Titles, Nether Drakes, and Elite PvP Sets
TBC PvP rewards are designed to show skill and seasonal achievement, not just time spent in queues.
Honor gear gets you started, but the prestige items are Arena-owned. If you’re aiming for the iconic TBC PvP identity — titles, drakes, and elite looks — you’ll need consistent performance across the season.
Gladiator Titles & Nether Drake Mounts
Gladiator remains the headline reward. The Nether Drake mount is the classic TBC flex, with different color variants tied to specific Arena seasons (for example: Merciless, Vengeful, Brutal). The important part: these rewards are meant to be rare, and they’re tied to your seasonal performance.
Elite PvP Sets (Prestige Cosmetics)
Elite sets are essentially “I was there, and I earned it” cosmetics. They have the same stats as standard PvP sets but come with unique appearances and are locked behind rating thresholds. Once a season ends, those elite looks are gone.
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Prestige design
Blizzard is clearly trying to keep “top-end PvP” aspirational (shoulders, titles, elite visuals) while making basic gearing less miserable for everyone else.
PvP Vendors: Where to Buy Your Gear
Vendors aren’t limited to capital cities — Outland spreads PvP shopping across multiple hubs.
In Anniversary, PvP vendors are distributed across the world: you’ll find key vendors in Shattrath City, and additional ones in classic PvP zones and multiple Outland locations (including places like Nagrand, Netherstorm, Blade’s Edge, and later hubs depending on content availability). It’s a small detail, but it makes PvP feel “in the world” instead of locked behind a single city loop.
Shattrath City (main hub)
Tanaris
Alterac Valley, Arathi Basin, Warsong Gulch, Eye of the Storm
Outland zones (multiple locations depending on the vendor)
Isle of Quel’Danas (later)
Blackrock Depths (specific vendor access)
Our Take: Why These Arena Changes Are a Big Deal
Less friction, fairer matchmaking, easier entry-level gearing — without deleting prestige.
If Blizzard’s goal is to get more players actually playing Arena, these changes make sense. Removing Arena Teams kills a lot of the admin pain. Starting at 1500 gives the ladder a stable baseline. The weekly reset (only below 1500) offers a safety net without enabling high-rating abuse. And the gearing tweaks acknowledge a reality of TBC: Resilience is not optional, so entry-level access matters.
At the same time, Blizzard is still protecting prestige. Rating gates remain for the pieces that signal achievement (shoulders, weapons), and the best cosmetics stay tied to seasonal performance. That balance — accessible entry, aspirational top-end — is exactly what PvP needs on fresh Anniversary servers.
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WCUI tip
If you’re planning to PvP seriously at 70, your early goals are simple: get enough Resilience to survive openers, then build consistency in one bracket (most players start with 2v2) before branching into 3v3.
What do you think of the Anniversary Arena overhaul? Are you excited about personal ratings and the weekly reset option, or do you miss the classic “team identity” of original TBC? Drop your thoughts in the comments — we’ll be tracking updates as more blue posts confirm details.
Related WCUI Guides
If you want, you can link this post to your future WCUI content like:
Arena Basics: 2v2 / 3v3 Comps & Beginner Tips
Best PvP Addons for TBC Anniversary (Arena frames, DR trackers, nameplates)